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May 13, 2017 14:11:10 GMT -5
mark likes this
Post by towns on May 13, 2017 14:11:10 GMT -5
SKILL NAME: hard to miss ACTIVE/ PASSIVE: active DESCRIPTION:When the first shots of the sharpshooter ring out throughout the area, their area is compromised. Taking a new area to fire is usually most advantageous from getting found and exploited. When Towns moves from area to area, he gains a major 30% defense buff to avoid damage as well as a 10% increase in his movement speed when going to a new area to snipe from. As Towns moves to a new area and settles in, he has a 10% chance to gain a buff that increases his damage by double. This is determined through rolling for game mechanics. The major drawback behind this is that this move takes a whole 5 seconds to prepare (Or one post) as well as another 5 seconds to transfer where the defense and speed buff takes effect, however he can not make a attack while transferring to a new sniper post.
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May 18, 2017 21:22:37 GMT -5
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May 13, 2017 18:54:51 GMT -5
mark likes this
Post by towns on May 13, 2017 18:54:51 GMT -5
SKILL NAME: swing, batter batter! ACTIVE/ PASSIVE: active DESCRIPTION: The sharpshooter is not a close range fighter, that was never it's design. However there may be times when shots can't be fired fast enough and the target is right in your face. Despite for safety, Town takes hold of his rifle in reverse holding it by the barrel. Wildly swinging to strike towards it at close range, with the rifle as a unorthodox club. Upon striking, the target receives only 50% of the base damage rifle. As well as decreasing the targets speed by 20% and minor increasing the sharpshooter’s movement speed by 10%. Along with this there is a 25% rolled chance to knock the target dizzy. While still able to move at a disadvantage, they can not make any hostile attacks towards towns for a section of time. Regardless of whether the stun takes effect Towns will be unable to make follow up attacks in this span as well.
SKILL NAME: hiding your flaws ACTIVE/ PASSIVE: active DESCRIPTION:When there is seemingly no where to turn, you need a back-up plan. Or at best a way to cover your escape, like so with a good smoke screen. While within it regardless if they are ally or enemy gains a 60% buff to avoid damage from outside the smokescreen, besides melee. This blanket of smoke also allows a limited offensive means, ranged attacks only have a 15% chance to hit with a increased chance to critically hit.
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