Apr 27, 2017 18:24:16 GMT -5
Post by towns on Apr 27, 2017 18:24:16 GMT -5
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TOWNS
TOWNS
[attr="class","a-basicinfo"]
BRANDON LACROIX
[break]21 YEARS OLD
[break]MALE
BRANDON LACROIX
[break]21 YEARS OLD
[break]MALE
[attr="class","a-classname"]
SHARPSHOOTER
SHARPSHOOTER
[attr="class","a-fader"]
[attr="class","a-attacker-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] relentless. level-headed. ambitious. leaderly. courageous. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] black coffee. baby goats. mellow music. min-maxing brainstorming. spicy food. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] easily irritated. noncommittal. skeptical. unceremonious. vindictive. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] loud noises and people. overly dramatic people. interruptions when in thought. being told what to do. |
[attr="class","a-attacker-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] rifles [break] bows | [attr="class","a-c-info"] [attr="class","a-classdesc"] They go by many different names, snipers, marksmen, ghosts and so on. Renowned for precision like assassinations where the sharpshooter is never even found. Only that of the trajectory of the bullet now embed within the skull of the deceased. No trail, no camp site. They were there, they were efficient and they were gone. They position in hidden locations that far exceed the detection of enemies and requires highly specialized training. However, a glaring issue is that close combat they are heavily disadvantaged. You just have to hope that you find them, before they find you. |
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[attr="class","a-attacker-divider"]class abilities
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[attr="class","a-cs-title"]HOLD YOUR BREATH
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
When the Sharpshooter takes a momentary pause, it seems as if there surroundings all slow. There is a calmness and a professionalism when taking the shot. A moment between the beginning and the end, as for a split second their sights line up just right at the single vulnerable spot of their body. For only the first attack made by a sharpshooter is the critical chance and the damage increased. This does stack with other bonuses given by possible gear, however this buff is nullified once the attack has hit.
When the Sharpshooter takes a momentary pause, it seems as if there surroundings all slow. There is a calmness and a professionalism when taking the shot. A moment between the beginning and the end, as for a split second their sights line up just right at the single vulnerable spot of their body. For only the first attack made by a sharpshooter is the critical chance and the damage increased. This does stack with other bonuses given by possible gear, however this buff is nullified once the attack has hit.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]CRIPPLE SHOT
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
A Sniper, the Sharpshooter as it were is known for it's surprisingly pin-point accuracy. Rather then focus on lethal damage, they take a shot at ligament, or other parts that will momentarily impede enemies. Causing minuscule damage, however the shot causes a debuff that reduces speed, a reduction to defense and attack as well. It is only for a time being however and once used once per fight.
A Sniper, the Sharpshooter as it were is known for it's surprisingly pin-point accuracy. Rather then focus on lethal damage, they take a shot at ligament, or other parts that will momentarily impede enemies. Causing minuscule damage, however the shot causes a debuff that reduces speed, a reduction to defense and attack as well. It is only for a time being however and once used once per fight.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]KILL ZONE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Similar to how Hold Your Breath works, the Sharpshooter focuses in with a keen, relentless amount of fire. In a burst of rapid fire, targeting in the general area they have their stats boosted. Specifically the rate of fire and reload speed, as well as damage. However it is only for a minute or so.
Similar to how Hold Your Breath works, the Sharpshooter focuses in with a keen, relentless amount of fire. In a burst of rapid fire, targeting in the general area they have their stats boosted. Specifically the rate of fire and reload speed, as well as damage. However it is only for a minute or so.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]HARD TO MISS
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
when the first shots of the sharpshooter ring out throughout the area, their area is compromised. taking a new area to fire is usually most advantageous from getting found and exploited. when towns moves from area to area, he gains a major 30% defense buff to avoid damage as well as a 10% increase in his movement speed when going to a new area to snipe from. as towns moves to a new area and settles in, he has a 10% chance to gain a buff that increases his damage by double. this is determined through rolling for game mechanics. the major drawback behind this is that this move takes a whole 5 seconds to prepare (or one post) as well as another 5 seconds to transfer where the defense and speed buff takes effect, however he can not make a attack while transferring to a new sniper post.
when the first shots of the sharpshooter ring out throughout the area, their area is compromised. taking a new area to fire is usually most advantageous from getting found and exploited. when towns moves from area to area, he gains a major 30% defense buff to avoid damage as well as a 10% increase in his movement speed when going to a new area to snipe from. as towns moves to a new area and settles in, he has a 10% chance to gain a buff that increases his damage by double. this is determined through rolling for game mechanics. the major drawback behind this is that this move takes a whole 5 seconds to prepare (or one post) as well as another 5 seconds to transfer where the defense and speed buff takes effect, however he can not make a attack while transferring to a new sniper post.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]swing, batter batter!
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the sharpshooter is not a close range fighter, that was never it's design. however there may be times when shots can't be fired fast enough and the target is right in your face. despite for safety, town takes hold of his rifle in reverse holding it by the barrel. wildly swinging to strike towards it at close range, with the rifle as a unorthodox club. upon striking, the target receives only 50% of the base damage rifle. as well as decreasing the targets speed by 20% and minor increasing the sharpshooter’s movement speed by 10%. along with this there is a 25% rolled chance to knock the target dizzy. while still able to move at a disadvantage, they can not make any hostile attacks towards towns for a section of time. regardless of whether the stun takes effect towns will be unable to make follow up attacks in this span as well.
the sharpshooter is not a close range fighter, that was never it's design. however there may be times when shots can't be fired fast enough and the target is right in your face. despite for safety, town takes hold of his rifle in reverse holding it by the barrel. wildly swinging to strike towards it at close range, with the rifle as a unorthodox club. upon striking, the target receives only 50% of the base damage rifle. as well as decreasing the targets speed by 20% and minor increasing the sharpshooter’s movement speed by 10%. along with this there is a 25% rolled chance to knock the target dizzy. while still able to move at a disadvantage, they can not make any hostile attacks towards towns for a section of time. regardless of whether the stun takes effect towns will be unable to make follow up attacks in this span as well.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]hiding your flaws
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
when there is seemingly no where to turn, you need a back-up plan. or at best a way to cover your escape, like so with a good smoke screen. while within it regardless if they are ally or enemy gains a 60% buff to avoid damage from outside the smokescreen, besides melee. this blanket of smoke also allows a limited offensive means, ranged attacks only have a 15% chance to hit with a increased chance to critically hit.
when there is seemingly no where to turn, you need a back-up plan. or at best a way to cover your escape, like so with a good smoke screen. while within it regardless if they are ally or enemy gains a 60% buff to avoid damage from outside the smokescreen, besides melee. this blanket of smoke also allows a limited offensive means, ranged attacks only have a 15% chance to hit with a increased chance to critically hit.