Apr 14, 2017 3:03:55 GMT -5
Post by HOURGLASS on Apr 14, 2017 3:03:55 GMT -5
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[attr="class","a-bg"]
[attr="class","a-face"]
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HOURGLASS
HOURGLASS
[attr="class","a-basicinfo"]
ELIZA NOLAN
[break]25 YEARS OLD
[break]FEMALE
ELIZA NOLAN
[break]25 YEARS OLD
[break]FEMALE
[attr="class","a-classname"]
time turner
time turner
[attr="class","a-fader"]
[attr="class","a-attacker-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] humble [break]protective [break]stalwart | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] freedom [break]strategy [break]adrenaline rush |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] impulsive [break]bellicose [break]stubborn | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] physical pain [break]dishonesty [break]loud noise |
[attr="class","a-attacker-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] pistol [break]scythe | [attr="class","a-c-info"] [attr="class","a-classdesc"] it’s rumored in lore that a time turner was the child of father time himself, blessing his kin and letting the sands of his hourglass run through their veins. their bodies are time itself, artisans in the craft to manipulate the very substance that makes them who they are. with low health and defenses a time turner's greatest asset is their allusive speed and damage. with passives that allow their movement to increase, abilities to recall back to safe distances and deal both burst and consistent damage at close range a time turners should prioritize getting in and out of a fight to ensure the players survival in one on one matches. |
[attr="class","a-c-rarea"]
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[attr="class","a-attacker-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SANDS OF TIME
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
wherever a time turner goes their very essence follows close behind ; and, in this case, rather literally. with every step a time turner makes they leave behind a trail of digital dust -- the very sand that runs through their veins -- that, if within four yards of the player, stays on the ground in the path they had walked. if the time turner stops moving the trail of sand will last on the field for five seconds before disappearing completely. in or out of combat a time turners movement (when moving on a pre-existing trail of sand) is increased, granting the user a minor speed buff for six seconds. this buff cannot be reset by going through another path, meaning the time turner must always keep track of their buffs timer as to reapply it when it’s gone.
wherever a time turner goes their very essence follows close behind ; and, in this case, rather literally. with every step a time turner makes they leave behind a trail of digital dust -- the very sand that runs through their veins -- that, if within four yards of the player, stays on the ground in the path they had walked. if the time turner stops moving the trail of sand will last on the field for five seconds before disappearing completely. in or out of combat a time turners movement (when moving on a pre-existing trail of sand) is increased, granting the user a minor speed buff for six seconds. this buff cannot be reset by going through another path, meaning the time turner must always keep track of their buffs timer as to reapply it when it’s gone.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]WAIT FOR IT
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
upon activation a time turners body becomes the very essence of their element, merging into the fabric of time and reappearing in another location a few seconds in the past. the system keeps track of a time turners location in the form of unseen checkpoints, resetting the location every couple seconds to keep the information up to date. it takes only a few seconds to complete their recall, avoiding any damage during the transfer but suffering a momentary inability to use any other skills for the same duration of time.
[break][break]
at the point of activation the time turner, besides recalling to another point in time, will leave behind a shell of their prior self in their place. this shell mirrors the users pose and placement at the point the skill was used, staying in place for a few seconds before exploding -- damaging everything in its radius (including the time turner themselves if close enough).
upon activation a time turners body becomes the very essence of their element, merging into the fabric of time and reappearing in another location a few seconds in the past. the system keeps track of a time turners location in the form of unseen checkpoints, resetting the location every couple seconds to keep the information up to date. it takes only a few seconds to complete their recall, avoiding any damage during the transfer but suffering a momentary inability to use any other skills for the same duration of time.
[break][break]
at the point of activation the time turner, besides recalling to another point in time, will leave behind a shell of their prior self in their place. this shell mirrors the users pose and placement at the point the skill was used, staying in place for a few seconds before exploding -- damaging everything in its radius (including the time turner themselves if close enough).
[attr="class","a-cskill"]
[attr="class","a-cs-title"]TIME SKIP
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
a time turner must always keep moving ; and when this skill is activated it allows the already allusive class to position themselves in either safer or more promising locations around their opponent. upon activation a time turners body will blink towards a target location in eye sight (meaning the time turner must be either facing the direction they want to go or have turned their head enough to focus on another location on either side of them). if the player is able to focus on a spot behind an obstacle or opponent it’s possible for the time turner to go through whatever is standing between them in the target location (so long as the range of where they stand and where they’re going to stays within the maximum range of four yards). if the target location is out of range the time turners body will collide with the furthest obstacle (closest to the max range) in its path.
a time turner must always keep moving ; and when this skill is activated it allows the already allusive class to position themselves in either safer or more promising locations around their opponent. upon activation a time turners body will blink towards a target location in eye sight (meaning the time turner must be either facing the direction they want to go or have turned their head enough to focus on another location on either side of them). if the player is able to focus on a spot behind an obstacle or opponent it’s possible for the time turner to go through whatever is standing between them in the target location (so long as the range of where they stand and where they’re going to stays within the maximum range of four yards). if the target location is out of range the time turners body will collide with the furthest obstacle (closest to the max range) in its path.