Apr 13, 2017 21:54:38 GMT -5
Post by styx on Apr 13, 2017 21:54:38 GMT -5
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STYX
STYX
[attr="class","a-basicinfo"]
Morgan Flowers
[break]23 YEARS OLD
[break]FEMALE
Morgan Flowers
[break]23 YEARS OLD
[break]FEMALE
[attr="class","a-classname"]
NECROMANCER
NECROMANCER
[attr="class","a-fader"]
[attr="class","a-utility-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] fearless. passionate. logical. enigmatic.[break] | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] horror. video games. competition. pumpkin spice. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] unstable. sadistic. deluded. grim. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] pink. casual gamers. losing. clerics. |
[attr="class","a-utility-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] scythes [break]sickles [break]longswords [break]shortswords [break]greataxes [break]daggers [break]staffs [break]grimores | [attr="class","a-c-info"] [attr="class","a-classdesc"] "all necromancers speak the same last words - the ones that conclude the undeath ritual." [break][break] the necromancer is a wizard or spell caster who sacrificed their humanity in the pursuit of the forbidden magic of the dead. they are powerful battlefield controllers, being able to handle multiple enemies at once through summoning forth the undead and themselves having supernatural resilience. they are a fairly versatile class - having a number of damaging spells, as well as being able to wield a few weapons. however, they hold a weakness to holy magic. |
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[attr="class","a-utility-divider"]class abilities
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[attr="class","a-cs-title"]UNDEATH RITUAL
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
"with the very first ritual that a wizard performs to become a necromancer, they must make a great sacrifice. they forfeit their body and soul to become closer to the dead, dying themselves and becoming reanimated with forbidden magic. only their passion remains, and very few survive this ritual without becoming completely insane."
[break][break]
for all intents and purposes, the necromancer is counted as an undead monster rather than a human player. they gain the benefits of being undead, which include limited HP regenerative abilities, no longer needing to eat, drink, sleep, or breathe, and no longer feeling pain. most to all of their emotions become distorted or absent, leaving only their passion.
[break][break]
+regenerates a small amount of lost HP every thirty seconds[break]
+resistant to poison, fear, and charm[break]
+vulnerable to holy
"with the very first ritual that a wizard performs to become a necromancer, they must make a great sacrifice. they forfeit their body and soul to become closer to the dead, dying themselves and becoming reanimated with forbidden magic. only their passion remains, and very few survive this ritual without becoming completely insane."
[break][break]
for all intents and purposes, the necromancer is counted as an undead monster rather than a human player. they gain the benefits of being undead, which include limited HP regenerative abilities, no longer needing to eat, drink, sleep, or breathe, and no longer feeling pain. most to all of their emotions become distorted or absent, leaving only their passion.
[break][break]
+regenerates a small amount of lost HP every thirty seconds[break]
+resistant to poison, fear, and charm[break]
+vulnerable to holy
[attr="class","a-cskill"]
[attr="class","a-cs-title"]NETHER CHAINS
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"we advanced on the enemy, only to find our horses stopped dead in their tracks. blackened chains - straight from the netherworld. seconds later, we were on the defensive."
[break][break]
the necromancer summons forth up to three (this increases by one with every level) magical chains from the underworld. by her will, these then seek out a single or multiple targets to bind them. the horrifying energy used to create the chains strikes fear into the hearts of the weak-willed upon contact.[break][break]
+roots up to three (increased by one with every level) enemies, or stuns one enemy for twenty seconds[break]
+has a small chance of instilling fear
"we advanced on the enemy, only to find our horses stopped dead in their tracks. blackened chains - straight from the netherworld. seconds later, we were on the defensive."
[break][break]
the necromancer summons forth up to three (this increases by one with every level) magical chains from the underworld. by her will, these then seek out a single or multiple targets to bind them. the horrifying energy used to create the chains strikes fear into the hearts of the weak-willed upon contact.[break][break]
+roots up to three (increased by one with every level) enemies, or stuns one enemy for twenty seconds[break]
+has a small chance of instilling fear
[attr="class","a-cskill"]
[attr="class","a-cs-title"]RAISE SKELETONS
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"the dead make quite good soldiers. they can't disobey, never surrender, and don't tend to stop fighting or moving when a random body part or two fall off - oh, and they're recyclable!"[break][break]
the necromancer raises up to two (this increases by one with every level) low-leveled skeleton minions from the earth. these minions are equipped with basic shortswords and no armor, and can follow basic commands (such as attacking or moving) from their summoner. they cannot disobey these commands and will only refuse if they are physically unable to perform them."[break][break]
+summons up to two (increased by one with every level) weak skeleton minions for up to five minutes that may move or attack on the necromancer's command[break]
+skeletons are resistant to poison, fear, and charm[break]
+skeletons are vulnerable to holy
"the dead make quite good soldiers. they can't disobey, never surrender, and don't tend to stop fighting or moving when a random body part or two fall off - oh, and they're recyclable!"[break][break]
the necromancer raises up to two (this increases by one with every level) low-leveled skeleton minions from the earth. these minions are equipped with basic shortswords and no armor, and can follow basic commands (such as attacking or moving) from their summoner. they cannot disobey these commands and will only refuse if they are physically unable to perform them."[break][break]
+summons up to two (increased by one with every level) weak skeleton minions for up to five minutes that may move or attack on the necromancer's command[break]
+skeletons are resistant to poison, fear, and charm[break]
+skeletons are vulnerable to holy