May 8, 2017 0:24:59 GMT -5
Post by Oasis on May 8, 2017 0:24:59 GMT -5
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OASIS
OASIS
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NOEL LÉCUYER
[break]21 YEARS OLD
[break]FEMALE
NOEL LÉCUYER
[break]21 YEARS OLD
[break]FEMALE
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CREATOR
CREATOR
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[attr="class","a-CLASS-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Nurturing || Determined || Studious || Optimistic || Caring || Assertive | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Nature || Books || Stormy Weather || Freedom || Cleaning || Singing |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Judgemental || Overly Protective || Bossy || Inexperienced || Frail minimum of three traits. list them all here. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Dirt || Recklessness || Disorderly Conduct || Failure || Suffering minimum of three traits. list them all here. if you go over the limit this section will scroll. |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] [break]Book of Runes [break]Staff [break]Grimoire | [attr="class","a-c-info"] [attr="class","a-classdesc"] The creator specializes in summons of Golems and Guardians through the absorption of attacks and creation of Runes. Each summon requires a specific amount of runes ranging on the empowerment of summons. The more runes able to be sacrificed for summons, the stronger the minion. The creators ultimate goal is to provide protection of allies and objectives and keeping enemies distant. |
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[attr="class","a-defender-divider"]class abilities
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[attr="class","a-cs-title"]ANCIENT LIBRARY
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
All skills require the use of runes to take effect. Creators start with a total of five runes with the max capacity of ten. One rune may be refreshed after the absorption of two basic attacks or skills. Runes may also be generated after a total of twenty-five seconds. If a summon is unsuccessful or interrupted, half of the runes required for the attempted summon is refunded. Enhanced summons undergo a summon effect which only happens once they are summoned. Only specific summons have a summon effect.
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Each summon, depending on the enhancement of the summon, requires a specific number of runes required to be sacrificed. Basic summons require a small amount of runes per summon. Basic summons have a life span of ten seconds if they are not destroyed.Enhanced summons have a life span of twenty seconds and guardians have a life span of forty-five seconds.
All skills require the use of runes to take effect. Creators start with a total of five runes with the max capacity of ten. One rune may be refreshed after the absorption of two basic attacks or skills. Runes may also be generated after a total of twenty-five seconds. If a summon is unsuccessful or interrupted, half of the runes required for the attempted summon is refunded. Enhanced summons undergo a summon effect which only happens once they are summoned. Only specific summons have a summon effect.
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Each summon, depending on the enhancement of the summon, requires a specific number of runes required to be sacrificed. Basic summons require a small amount of runes per summon. Basic summons have a life span of ten seconds if they are not destroyed.Enhanced summons have a life span of twenty seconds and guardians have a life span of forty-five seconds.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SUMMON:GOLEM
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
There are three elemental types of golems:
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-Iron Scrap golems are shield-baring rock and iron golems formed in a defensive stance. Iron scarp golems are the only golems allowed to absorb attacks when it comes to refreshing of runes. At basic level, one golem requires the sacrifice of two runes with a max number of three being able to be summoned at a time. When summoned, iron scrap golems are tasked with the instruction to defend allies and the creator. Iron scrap golems will move towards and along with enemies ensuring the protection of allies. The shield of the golem absorbs attacks which is meant to go towards the refreshing of runes. Enhanced iron scrap golems undergo the summon effect of taunt which intends to direct all enemies to attack the golem and destroy it before targeting another ally. Only two enhanced iron scrap golems can be summoned at one time. Basic summons require two runes per summon and enhanced requires three runes per summon.
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-Spark golems are miniature flame bodies that move swiftly upon their summon. Unlike iron scrap golems which are created to protect, basic summoned spark golems are intended to place the enemy at a distance. When summoned, spark golems, dash towards enemies intended to scare them away or push them back. If spark golems come into contact with enemies, the spark golem will explode. Enhanced spark golems undergo a summon effect of swarm which summons a total of five. However, enhanced golems do not explode on contact. They do, however, latch onto enemies and explode depending on how many golems are able to come into contact. The more successfully latched, the greater the effect. Basic summons of one spark golem costs one rune and a total of three may exist at a time. Enhanced summons require four runes and only one swarm can exist at a time. If more than two are able to latch onto an enemy, one rune is refunded upon explosion.
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-Aquaduct golems are formless blobs that, upon being summoned, do not move. Aquaduct golems cannot be enhanced, but are the only golems that can becompletely refunded if not triggered after their life span. When summoned, aquaduct golems ooze into the earth below and remain dormant until stepped on. When triggered, aquaduct golems create a defensive flash that will momentarily stun an enemy for three seconds.Aquaducts can be detected or spotted by odd blue tinting of the ground. Once spotted, they can be destroyed without triggering. To summon, Aquaduct golems require one rune per summon with a limit of five able to exist at once. If triggered, one rune will be refunded. If not triggered, they only refund half a rune.
There are three elemental types of golems:
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-Iron Scrap golems are shield-baring rock and iron golems formed in a defensive stance. Iron scarp golems are the only golems allowed to absorb attacks when it comes to refreshing of runes. At basic level, one golem requires the sacrifice of two runes with a max number of three being able to be summoned at a time. When summoned, iron scrap golems are tasked with the instruction to defend allies and the creator. Iron scrap golems will move towards and along with enemies ensuring the protection of allies. The shield of the golem absorbs attacks which is meant to go towards the refreshing of runes. Enhanced iron scrap golems undergo the summon effect of taunt which intends to direct all enemies to attack the golem and destroy it before targeting another ally. Only two enhanced iron scrap golems can be summoned at one time. Basic summons require two runes per summon and enhanced requires three runes per summon.
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-Spark golems are miniature flame bodies that move swiftly upon their summon. Unlike iron scrap golems which are created to protect, basic summoned spark golems are intended to place the enemy at a distance. When summoned, spark golems, dash towards enemies intended to scare them away or push them back. If spark golems come into contact with enemies, the spark golem will explode. Enhanced spark golems undergo a summon effect of swarm which summons a total of five. However, enhanced golems do not explode on contact. They do, however, latch onto enemies and explode depending on how many golems are able to come into contact. The more successfully latched, the greater the effect. Basic summons of one spark golem costs one rune and a total of three may exist at a time. Enhanced summons require four runes and only one swarm can exist at a time. If more than two are able to latch onto an enemy, one rune is refunded upon explosion.
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-Aquaduct golems are formless blobs that, upon being summoned, do not move. Aquaduct golems cannot be enhanced, but are the only golems that can becompletely refunded if not triggered after their life span. When summoned, aquaduct golems ooze into the earth below and remain dormant until stepped on. When triggered, aquaduct golems create a defensive flash that will momentarily stun an enemy for three seconds.Aquaducts can be detected or spotted by odd blue tinting of the ground. Once spotted, they can be destroyed without triggering. To summon, Aquaduct golems require one rune per summon with a limit of five able to exist at once. If triggered, one rune will be refunded. If not triggered, they only refund half a rune.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SUMMON:GUARDIAN
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
There are only two types of guardians that can be summoned:
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-Artillery golems are cannon-shaped form created out of pure electricity. The golem is dormant and once summoned, will automatically attack without command. The golem has a fire rate of once per nine seconds and shoots between one and three spark golems. Once launched, spark golems will do as they normally and charge to the nearest enemy. Artillery golems require seven runes to be summoned and only one can exist at a time. The golem will continuously fire with it's fire rate unless it is targeted and destroyed. If destroyed, the golem refunded two runes.
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-Colossal Gem golems are large predatory gem beasts that cannot be controlled or directed by it's creator. The golem acts completely on instinct which usually results in it slowly following the enemy. Upon being summoned, the golem stuns enemies nearby for five seconds. When summoned, the golem will pursue the enemy and attack mindlessly intending to be a distraction. Since the creator cannot control the golem, allies can be stunned if too close to the summon region. The creator will always been stunned for five seconds upon summon. The gem golem is a completely defensive creature and will not cause a lot of damage but can withstand a large amount of damage. Colossal gem golems require all ten runes to be summoned. However, the golem's distraction of the enemy will more than likely give the creator enough time to generate runes to continue the fight.
There are only two types of guardians that can be summoned:
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-Artillery golems are cannon-shaped form created out of pure electricity. The golem is dormant and once summoned, will automatically attack without command. The golem has a fire rate of once per nine seconds and shoots between one and three spark golems. Once launched, spark golems will do as they normally and charge to the nearest enemy. Artillery golems require seven runes to be summoned and only one can exist at a time. The golem will continuously fire with it's fire rate unless it is targeted and destroyed. If destroyed, the golem refunded two runes.
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-Colossal Gem golems are large predatory gem beasts that cannot be controlled or directed by it's creator. The golem acts completely on instinct which usually results in it slowly following the enemy. Upon being summoned, the golem stuns enemies nearby for five seconds. When summoned, the golem will pursue the enemy and attack mindlessly intending to be a distraction. Since the creator cannot control the golem, allies can be stunned if too close to the summon region. The creator will always been stunned for five seconds upon summon. The gem golem is a completely defensive creature and will not cause a lot of damage but can withstand a large amount of damage. Colossal gem golems require all ten runes to be summoned. However, the golem's distraction of the enemy will more than likely give the creator enough time to generate runes to continue the fight.
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[attr="class","a-cs-title"]GENESIS CLAY GOLEM
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
genesis clay golems are a guardian type summon that costs three runes to summon. the golem itself is very small; much like the size of an infant. if the genesis clay golem is the only golem present, it refunds one rune. genesis golems act as amplifiers for future summons. firstly, the genesis golem does not have a life span and will not leave until it is defeated. genesis golems undergo the summon effect of protection which prevents the golem from being affected by skills. due to this, the golem can only be destroyed by melee or basic attacks only. the golem also lacks the protective defenses against melee or basic attacks; which means once it is attacked, it will almost immediately die. when summoned, genesis will not move, attack, or defend itself leaving it virtually vulnerable. creators are encouraged to hide the golem in secretive places or keep the golem close to them at all times.[break][break]
for creators, genesis acts as their witches cauldron. firstly, all summons of golems and golems alone are reduced by one rune as long as the golem is alive.guardians will not be reduced in cost; this also includes genesis golems. the golem does not alter the limitation of how many of one golem can exist at a time. secondly, genesis golems refund a creator one rune per seven seconds. in addition to the creators automatic generation of one rune per twenty-five seconds, this ensures that the creator has enough to properly be useful upon the battlefield. lastly, the genesis golem releases a wide range of hyperactive sound waves which is intended to amplify other summons. in short, the golem releases a wave every ten seconds which will cause enhance able golems to have their enhanced form for five seconds as long as they are within range of the genesis. if unenhancable golems are present, the number of those golems present are tripled. as stated, the genesis does not effect life span, so golems will disappear at normal times. genesis golems can be very effective for creators. so, only one genesis may exist at a time.also, creators are required to make two normal summons before creating another genesis after the previous genesis is destroyed. a genesis can be the very first summon a creator can make but the amplification timer for enhancement does not start taking affect until after another golem is summoned.in all, enemies are encouraged to hunt and seek out the golem in hopes to putting an end to it's enchantment. the distraction can do wonders in helping allies live longer due to the hunt taking place.
genesis clay golems are a guardian type summon that costs three runes to summon. the golem itself is very small; much like the size of an infant. if the genesis clay golem is the only golem present, it refunds one rune. genesis golems act as amplifiers for future summons. firstly, the genesis golem does not have a life span and will not leave until it is defeated. genesis golems undergo the summon effect of protection which prevents the golem from being affected by skills. due to this, the golem can only be destroyed by melee or basic attacks only. the golem also lacks the protective defenses against melee or basic attacks; which means once it is attacked, it will almost immediately die. when summoned, genesis will not move, attack, or defend itself leaving it virtually vulnerable. creators are encouraged to hide the golem in secretive places or keep the golem close to them at all times.[break][break]
for creators, genesis acts as their witches cauldron. firstly, all summons of golems and golems alone are reduced by one rune as long as the golem is alive.guardians will not be reduced in cost; this also includes genesis golems. the golem does not alter the limitation of how many of one golem can exist at a time. secondly, genesis golems refund a creator one rune per seven seconds. in addition to the creators automatic generation of one rune per twenty-five seconds, this ensures that the creator has enough to properly be useful upon the battlefield. lastly, the genesis golem releases a wide range of hyperactive sound waves which is intended to amplify other summons. in short, the golem releases a wave every ten seconds which will cause enhance able golems to have their enhanced form for five seconds as long as they are within range of the genesis. if unenhancable golems are present, the number of those golems present are tripled. as stated, the genesis does not effect life span, so golems will disappear at normal times. genesis golems can be very effective for creators. so, only one genesis may exist at a time.also, creators are required to make two normal summons before creating another genesis after the previous genesis is destroyed. a genesis can be the very first summon a creator can make but the amplification timer for enhancement does not start taking affect until after another golem is summoned.in all, enemies are encouraged to hunt and seek out the golem in hopes to putting an end to it's enchantment. the distraction can do wonders in helping allies live longer due to the hunt taking place.
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[attr="class","a-cs-title"]Summon: Polyphonic Tombstone
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The polyphonic tombstone is an audible placement which is considered a portal to the realm of the ghoul golems.Ghoul golems are dwarf specters that only know to seek the enemy and strike. The polyphonic tombstone costs four runes to summon. When summoned, the tombstone cannot move, be moved, or attack.For every five seconds, the tombstone will release a ghoul golem who will seek the nearest enemy to attack. Ghoul golems can be targeted and destroyed. They lack the defenses compared to protective golems but, due to their group mentality, they don't need to live very long. The Polyphonic Tombstone can easily be destroyed by skills or basic attacks. However, to ensure it's safety, the tombstone can only be destroyed if no Ghoul Golems are present. If there are no ghouls alive, the tombstone will crumble. Ghoul golems have a life span of eight seconds, so it is quite easy for enemies to become overwhelmed. All ghoul golems possess the ability transfer of life. If a ghoul golem attacks an enemy, it will slowly drain away at it's life and provide an extended two seconds to the life span of themselves as well as all other summons currently active (golem or guardian). The leech addition rate is two seconds of life added for every five seconds an enemy is leeched. Ghoul golems have a hive mind mentality and prefer to fight in packs. Polyphonic tombstones can also be destroyed when summoning Nephthys, Goddess of Death.
The polyphonic tombstone is an audible placement which is considered a portal to the realm of the ghoul golems.Ghoul golems are dwarf specters that only know to seek the enemy and strike. The polyphonic tombstone costs four runes to summon. When summoned, the tombstone cannot move, be moved, or attack.For every five seconds, the tombstone will release a ghoul golem who will seek the nearest enemy to attack. Ghoul golems can be targeted and destroyed. They lack the defenses compared to protective golems but, due to their group mentality, they don't need to live very long. The Polyphonic Tombstone can easily be destroyed by skills or basic attacks. However, to ensure it's safety, the tombstone can only be destroyed if no Ghoul Golems are present. If there are no ghouls alive, the tombstone will crumble. Ghoul golems have a life span of eight seconds, so it is quite easy for enemies to become overwhelmed. All ghoul golems possess the ability transfer of life. If a ghoul golem attacks an enemy, it will slowly drain away at it's life and provide an extended two seconds to the life span of themselves as well as all other summons currently active (golem or guardian). The leech addition rate is two seconds of life added for every five seconds an enemy is leeched. Ghoul golems have a hive mind mentality and prefer to fight in packs. Polyphonic tombstones can also be destroyed when summoning Nephthys, Goddess of Death.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Nephthys, Goddess of Death
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Nephthys is guardian type summon that has two different ways of appearing. If a Polyphonic Tombstone is present, the tombstone is destroyed and acts as tribute to summon Nephthys. If no Polyphonic Tombstone is present, the cost of the summon is eight runes. Unlike the Polyphonic Tombstone, Nephthys cannot be destroyed or targeted by enemies. Nephthys is able to summon four ghoul golems ever five seconds. These ghouls only move with Nephythys and will not leave her side. Ghouls summoned by Nephthys still posses transfer of life but instead of increasing the life span of all other summons, the ghouls only are able to increase the life span of Nephthys. Without addition from transfer of life, Nephthys posses a seven second life span. Because of this, she requires constant draining from the ghouls. She cannot drain life for herself. Instead, she does basic damage. If there are no ghouls to restore her life, she will die naturally and refund two runes upon death.
Nephthys is guardian type summon that has two different ways of appearing. If a Polyphonic Tombstone is present, the tombstone is destroyed and acts as tribute to summon Nephthys. If no Polyphonic Tombstone is present, the cost of the summon is eight runes. Unlike the Polyphonic Tombstone, Nephthys cannot be destroyed or targeted by enemies. Nephthys is able to summon four ghoul golems ever five seconds. These ghouls only move with Nephythys and will not leave her side. Ghouls summoned by Nephthys still posses transfer of life but instead of increasing the life span of all other summons, the ghouls only are able to increase the life span of Nephthys. Without addition from transfer of life, Nephthys posses a seven second life span. Because of this, she requires constant draining from the ghouls. She cannot drain life for herself. Instead, she does basic damage. If there are no ghouls to restore her life, she will die naturally and refund two runes upon death.