May 7, 2017 21:22:14 GMT -5
Post by Yii on May 7, 2017 21:22:14 GMT -5
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YII
YII
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AI ODA
[break]20 YEARS OLD
[break]MALE
AI ODA
[break]20 YEARS OLD
[break]MALE
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ROYAL DEMONIO GUARDIAN
ROYAL DEMONIO GUARDIAN
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[attr="class","a-CLASS-divider"]user biography
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[attr="class","a-bio-w"] [attr="class","a-bio-wt"]
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[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"]
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[attr="class","a-CLASS-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Dual Guns [break]Dual Gun Blades [break]Dual Blades [break]Sniper Riffle [break]Slender Blades (Like Katana) [break]Throwing Knifes | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Royal Demonio Guardian class can be played at all ranges however they need to be careful. As a Royal Demonio Guardian, their mobility and combo chains are what they're known for. They’re considered the ‘support’ fire as they revolve around distracting and massive burst damage combos. Depending on the route they take, they could be basic attack focus, balance or technique focus. Each route with equal the number of drawbacks. While assisting a party, the class is somewhat considered to be a light feet yet high burst cannon; they may have the ability to assist their comrades but they need covering most of the time. The Royal Demonio Guardian is a reckless class and always need to know the right time to strike AKA it's not a brain dead class. They're not the best when it comes to taking hit hence why they're quick on their feet and hit very hard. |
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[attr="class","a-CLASS-divider"]class abilities
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[attr="class","a-cs-title"]Royal Battle Soul
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
The longer the player remains in battle, the more ‘soul’ charge they’ll gain. It stacks up to 4 max. At max stacks, the player’s avatar will receive white long hair and a single horn. To obtain these charge, they MUST be active in combat for a certain amount of time. If they withdraw from combat long enough, their soul charge will restart to zero and their avatar will return to normal. One Soul Charge provides: Boost in Attack Power, Speed and Accuracy/Sight. They will not gain a charge if they haven’t done anything combat wise.
The longer the player remains in battle, the more ‘soul’ charge they’ll gain. It stacks up to 4 max. At max stacks, the player’s avatar will receive white long hair and a single horn. To obtain these charge, they MUST be active in combat for a certain amount of time. If they withdraw from combat long enough, their soul charge will restart to zero and their avatar will return to normal. One Soul Charge provides: Boost in Attack Power, Speed and Accuracy/Sight. They will not gain a charge if they haven’t done anything combat wise.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Demonic Burst
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Depending on the weapon of choice, this attack has two different variations. The main function of this skill; it provides the user a decent attack speed boost for a few seconds and also provides a empowered burst based on the weapon. If the user is using a gun based weapon, the burst will take the form of an few enhanced shots. If they’re using a bladed weapon, it would take the form of a few enhanced slash waves.
Depending on the weapon of choice, this attack has two different variations. The main function of this skill; it provides the user a decent attack speed boost for a few seconds and also provides a empowered burst based on the weapon. If the user is using a gun based weapon, the burst will take the form of an few enhanced shots. If they’re using a bladed weapon, it would take the form of a few enhanced slash waves.
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[attr="class","a-cs-title"]Royal Escape
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
This is an evasive move. Upon activation, the player and the allies around them (Right next to them) will gain a great boost in movement speed and reaction stats for a very short moment. During activation, the targets will also obtain a trailing after image within each movement they’ve made due the duration. It allows the targets either try to evade an incoming attack and create ground between themselves and the foe or close the gap between a target. Cannot be used often.
This is an evasive move. Upon activation, the player and the allies around them (Right next to them) will gain a great boost in movement speed and reaction stats for a very short moment. During activation, the targets will also obtain a trailing after image within each movement they’ve made due the duration. It allows the targets either try to evade an incoming attack and create ground between themselves and the foe or close the gap between a target. Cannot be used often.