May 4, 2017 1:35:58 GMT -5
Post by ZODIAC on May 4, 2017 1:35:58 GMT -5
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ZODIAC
ZODIAC
[attr="class","a-basicinfo"]
CADEN REIMER
[break]25 YEARS OLD
[break]MALE
CADEN REIMER
[break]25 YEARS OLD
[break]MALE
[attr="class","a-classname"]
SAGITTARIAN
SAGITTARIAN
[attr="class","a-fader"]
[attr="class","a-utility-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] clear-headed, patient, contemplative | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] frogs, night, whispers |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] distrusting, sarcastic, needy | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] hot weather, surprises, spicy foods |
[attr="class","a-utility-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] [break]Bows | [attr="class","a-c-info"] [attr="class","a-classdesc"] a sagittarian is a fragile utility class that specializes in area control. by taking advantage of the constellations they create with their arrows, the sagittarian strives to command the battlefield from afar while supporting their party. they exclusively wield bows and require light armors to maintain higher levels of dexterity and speed. |
[attr="class","a-c-rarea"]
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[attr="class","a-utility-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]STARLIGHT
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
basic attacks apply starlight to the target. targets that are inflicted with starlight are revealed to allies and cannot stealth for ten seconds. only one target can be affected at a time. upon attacking another target with a basic attack, starlight is applied to the new target instead.
basic attacks apply starlight to the target. targets that are inflicted with starlight are revealed to allies and cannot stealth for ten seconds. only one target can be affected at a time. upon attacking another target with a basic attack, starlight is applied to the new target instead.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ORION'S BELT
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the user rapidly fires arrows into the air. after a short pause, the arrows plummet back and embed themselves into the field. coruscant links form between the arrows upon their arrival to create a trap in the design of orion's belt. enemies that pass through orion's belt receive minor damage and are slowed; allies who pass through orion's belt are granted 30% movement speed that rapidly decays over three seconds. orion's belt lasts for one minute before disappearing, and only one can exist on the field at any given time. after three targets are affected by the orion's belt, the constellation disappears and goes on cooldown.
the user rapidly fires arrows into the air. after a short pause, the arrows plummet back and embed themselves into the field. coruscant links form between the arrows upon their arrival to create a trap in the design of orion's belt. enemies that pass through orion's belt receive minor damage and are slowed; allies who pass through orion's belt are granted 30% movement speed that rapidly decays over three seconds. orion's belt lasts for one minute before disappearing, and only one can exist on the field at any given time. after three targets are affected by the orion's belt, the constellation disappears and goes on cooldown.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]OPHIUCHUS' GRASP
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the user rapidly fires arrows that link to form a constellated boundary in the design of ophiuchus. after a short pause, the area is illuminated. allies within the area at the time of illumination are healed over time as long as they stay within the AOE. enemies within the area at the time of illumination are damaged over time as long as they stay within the AOE. the area lasts for five seconds before going on cooldown, and only one can exist on the field at any given time.
the user rapidly fires arrows that link to form a constellated boundary in the design of ophiuchus. after a short pause, the area is illuminated. allies within the area at the time of illumination are healed over time as long as they stay within the AOE. enemies within the area at the time of illumination are damaged over time as long as they stay within the AOE. the area lasts for five seconds before going on cooldown, and only one can exist on the field at any given time.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]volans' vault
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the user rapidly fires arrows that link to form a constellated boundary in the design of volans. after a short pause, enemies or allies caught within the area will be launched into the air as a starry image of volans leaps from the area. the user can designate the direction the targets will be launched (all directions including directly up). enemies suffer damage upon launch. allies do not receive damage and are only launched. only three targets can fit within the area and if an enemy is bigger than the area, they will only suffer the damage.
the user rapidly fires arrows that link to form a constellated boundary in the design of volans. after a short pause, enemies or allies caught within the area will be launched into the air as a starry image of volans leaps from the area. the user can designate the direction the targets will be launched (all directions including directly up). enemies suffer damage upon launch. allies do not receive damage and are only launched. only three targets can fit within the area and if an enemy is bigger than the area, they will only suffer the damage.