Apr 23, 2017 5:20:34 GMT -5
Post by DOLLIE on Apr 23, 2017 5:20:34 GMT -5
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DOLLIE
DOLLIE
[attr="class","a-basicinfo"]
CATHERINE SEVERS
[break]22 YEARS OLD
[break]FEMALE
CATHERINE SEVERS
[break]22 YEARS OLD
[break]FEMALE
[attr="class","a-classname"]
PHANTASMAGORIA
PHANTASMAGORIA
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[attr="class","a-utility-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] they say she is confident, patient, and creative. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] she adores flowers, scary stories, and gems. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] though she is also manipulative, selfish, and vain. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] she is disgusted by bugs, filth, and little kids |
[attr="class","a-utility-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] cantrip [break]garrote | [attr="class","a-c-info"] [attr="class","a-classdesc"] Long ago, it was said that words have power. the phantasmagoria class is one of those that makes one wonder if such a belief was true. the class is primarily utilitarian, as their entire precept is buffs, debuffs and status effects. they specialize in creating phantasms and phantoms to do their bidding, drawing upon vast stores of information to do so. they are very fragile in general, but have enough stats to also engage in light melee skirmishes. however, they are truly the best in the backline, befuddling and beguiling the enemy with their rather unique skills. |
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[attr="class","a-utility-divider"]class abilities
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[attr="class","a-cs-title"]NOBLE PHANTASM
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
There is nothing that cannot be manipulated, at least to the Phantasmagoria's view of the world. This ability is rather simple - once per turn, the user rolls a dice. Depending on certain conditions on the dice, a certain effect will take hold of one selected weapon - either their own or their allies. It does not work on enemy or opposing weapons. If the number is odd, the weapon applies a debuff on contact. If the number is even, it provides a buff to the owner of the weapon. The nature of the buff is based on the best stat of the weapon owner, whilst the debuff choose a random debuff every time. Status conditions are added in with the debuffs, but do not effect bosses unfortunately. The debuff is never the same when the ability is refreshed or re-used. The ability falls off in about three turns.
There is nothing that cannot be manipulated, at least to the Phantasmagoria's view of the world. This ability is rather simple - once per turn, the user rolls a dice. Depending on certain conditions on the dice, a certain effect will take hold of one selected weapon - either their own or their allies. It does not work on enemy or opposing weapons. If the number is odd, the weapon applies a debuff on contact. If the number is even, it provides a buff to the owner of the weapon. The nature of the buff is based on the best stat of the weapon owner, whilst the debuff choose a random debuff every time. Status conditions are added in with the debuffs, but do not effect bosses unfortunately. The debuff is never the same when the ability is refreshed or re-used. The ability falls off in about three turns.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SIREN'S LULLABY
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
The Phantasmagoria has a rather unique passive. As their world relies on illusions and supporting others, their passive is geared to making this easier for others. It passively increases the range of all spells to hearing distance rather then in sight of the user. It shows this effect by giving the user a strange tilt to their voice, almost as if their voice is magical in some way. It could be considered enchanting, charming or even comforting but that depends on how people view the user.
The Phantasmagoria has a rather unique passive. As their world relies on illusions and supporting others, their passive is geared to making this easier for others. It passively increases the range of all spells to hearing distance rather then in sight of the user. It shows this effect by giving the user a strange tilt to their voice, almost as if their voice is magical in some way. It could be considered enchanting, charming or even comforting but that depends on how people view the user.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]THRONE OF HEROES
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
This is one of the Phantasmagoria's main skills, and one of the most useful. In essence, they summon something to aid them. Their base however, is in illusion so they do not necessarily effect the physical world, barring a few exceptions. The ability can be used once a thread only, and the servant remains until they fade or the user is knocked unconscious. In essence, the ability summons four types of servants. They are, respectively: Guardian, Tyrant, Champion and Saviour. Their functions are super linear, and simple.
The Guardian is a defensive summon. They basically buff defences of the summoner or their allies, and may, at the cost of themselves, shield someone from all damage for a turn. The Tyrant is the offensive summon, generally buffing all non-magic attacks and can be melee or ranged. Once a turn, they can do a strike against a single opponent, doing half the damage of a basic attack of the summoner. Champion is the magic based summon, buffing both attacking magic and defensive magic. At the cost of themselves, they can refresh an ability instantly. And finally, the Saviour is the healing based servant. They basically, each turn they are summoned, help the summoner and their targetted allies regenerate a small amount of health. They can also, once a turn, remove a debuff or affliction, or heal someone for half their missing health.
This is one of the Phantasmagoria's main skills, and one of the most useful. In essence, they summon something to aid them. Their base however, is in illusion so they do not necessarily effect the physical world, barring a few exceptions. The ability can be used once a thread only, and the servant remains until they fade or the user is knocked unconscious. In essence, the ability summons four types of servants. They are, respectively: Guardian, Tyrant, Champion and Saviour. Their functions are super linear, and simple.
The Guardian is a defensive summon. They basically buff defences of the summoner or their allies, and may, at the cost of themselves, shield someone from all damage for a turn. The Tyrant is the offensive summon, generally buffing all non-magic attacks and can be melee or ranged. Once a turn, they can do a strike against a single opponent, doing half the damage of a basic attack of the summoner. Champion is the magic based summon, buffing both attacking magic and defensive magic. At the cost of themselves, they can refresh an ability instantly. And finally, the Saviour is the healing based servant. They basically, each turn they are summoned, help the summoner and their targetted allies regenerate a small amount of health. They can also, once a turn, remove a debuff or affliction, or heal someone for half their missing health.