Apr 20, 2017 22:38:35 GMT -5
Post by avarice on Apr 20, 2017 22:38:35 GMT -5
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AVARICE
AVARICE
[attr="class","a-basicinfo"]
THEO MASON
[break]20 YEARS OLD
[break]MALE
THEO MASON
[break]20 YEARS OLD
[break]MALE
[attr="class","a-classname"]
VICE
VICE
[attr="class","a-fader"]
[attr="class","a-UTILITY-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] confident [break] sociable [break] independent | [attr="class","a-bio-w"] |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] impulsive [break] selfish [break] assertive | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] silence/ dull moments [break] being told what to do [break] women |
[attr="class","a-UTILITY-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] SIX BEAD ROSARY | [attr="class","a-c-info"] [attr="class","a-classdesc"] unique in origin, the vice is the other half of another-- the virtue. when together both classes shine, unlocking and better utilizing their own specific skills to benefit each other. being one of two pieces the vice’s set works in a similar fashion, keeping a theme one should always remember: there are always two sides to everything. understanding their core concept will help allies realize the place a vice stands in their party, as well as reminding their foes that with one there is always another. [break][break] the vice specializes in buffs and debuffs, hindering the foes of his allies all the while amplifying their basic attacks to further tip the scales in their favor. giving up any and all abilities to cause harm through their own hands, the vice instead works their magic through that of others; bestowing reward where there is risk. however, like anything, there is a flaw to the vice’s work. all active skills in the vice’s arsenal deserve their own spotlight, meaning only a single active may be in use at a time. because of this, a vice must always be on alert ; ready to change the tides of a match in a moment's notice while relying on their teammates to keep them safe. |
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[attr="class","a-UTILITY-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ONE OF THE SAME
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
a vice is nothing without their virtue near. keeping them within the same party will allow the vice to benefit from a virtues hard work, reaping the rewards while still keeping a safe distance from danger. this passive allows the vice to heal himself by half of the lifesteal generated by the virtue specifically using any of the vices skills. for example, if a virtue were to receive fifty percent lifesteal from his damage dealt through a debuff/ buff of the vice, the latter would heal by half of the fifty percent as well. however, the vice is about give and take, keeping their better half safe in order to secure a safe return. if the virtues health is already at max when receiving lifesteal through a vice’s skill ten percent of the heal will instead be converted to a shield over the virtues life, absorbing the same percentage of damage as amount of shield granted.
a vice is nothing without their virtue near. keeping them within the same party will allow the vice to benefit from a virtues hard work, reaping the rewards while still keeping a safe distance from danger. this passive allows the vice to heal himself by half of the lifesteal generated by the virtue specifically using any of the vices skills. for example, if a virtue were to receive fifty percent lifesteal from his damage dealt through a debuff/ buff of the vice, the latter would heal by half of the fifty percent as well. however, the vice is about give and take, keeping their better half safe in order to secure a safe return. if the virtues health is already at max when receiving lifesteal through a vice’s skill ten percent of the heal will instead be converted to a shield over the virtues life, absorbing the same percentage of damage as amount of shield granted.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]MARK OF GREED
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
upon activation the vice is able to target and mark up to six enemies at once, embedding a single rosary bead into their body to activate the debuff. once there every enemy marked by Mark of Greed will grant all party members lifesteal, healing them by twenty-five percent of the damage dealt to those targets. if the virtue is present in the party and attacks any of the vice’s marked enemies they, specifically, are granted two added bonuses. their attack speed, when targeting those inflicted by Mark of Greed, is increased ; as well as being given twenty-five percent more lifesteal than the others.
upon activation the vice is able to target and mark up to six enemies at once, embedding a single rosary bead into their body to activate the debuff. once there every enemy marked by Mark of Greed will grant all party members lifesteal, healing them by twenty-five percent of the damage dealt to those targets. if the virtue is present in the party and attacks any of the vice’s marked enemies they, specifically, are granted two added bonuses. their attack speed, when targeting those inflicted by Mark of Greed, is increased ; as well as being given twenty-five percent more lifesteal than the others.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ELEMENTALIST INTENT
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
when activated the vice is given the ability to choose between a preset list of elemental effects, granting a single ally a specific buff to their basic attacks depending on the element. only one may be chosen at a time, with a one minute cooldown upon activation. when given to an ally the vice need only send out a single bead from his rosary, allowing it to travel to his chosen comrade where it will than bury itself into the player's current weapon. if the vice chooses to grant the virtue any of his elemental buffs the virtues own basic attacks will give them lifesteal to any enemies they hits, healing themselves by ten percent of any damage dealt.
[break][break]
current unlocked elements: 3/6
[break][break]
fire elemental[break]
burn your enemies to the ground, turning them to the ash below your feet.
[break][break]
every basic attack is given a burn effect, dealing additional damage to the target over time. after three seconds of not hitting a basic attack on the target the burn effect will cease, dealing no additional damage until another basic attack hits.
[break][break]
ice elemental[break]
strike your enemies with ice, freeze their bodies in a cold frost that hinders their movement.
[break][break]
every basic attack done to a target will slow their movement and attack speed by five percent, maxing out at fifteen percent after four continuous hits. if the target is not hit with another basic attack after three seconds the slow effect will dissipate.
[break][break]
air elemental[break]
let your enemies know their place, show them where they stand by bringing them to their knees.
[break][break]
grants the user's weapon a unique passive. channeling a basic attack for five seconds will store energy into the weapon and, upon release, will knock back all enemies around them away. channeling this energy requires the user to not move nor attack, leaving them in a vulnerable position while doing so. however, this passive may be canceled at any time, releasing whatever energy they had stores into a minor knockback.
when activated the vice is given the ability to choose between a preset list of elemental effects, granting a single ally a specific buff to their basic attacks depending on the element. only one may be chosen at a time, with a one minute cooldown upon activation. when given to an ally the vice need only send out a single bead from his rosary, allowing it to travel to his chosen comrade where it will than bury itself into the player's current weapon. if the vice chooses to grant the virtue any of his elemental buffs the virtues own basic attacks will give them lifesteal to any enemies they hits, healing themselves by ten percent of any damage dealt.
[break][break]
current unlocked elements: 3/6
[break][break]
fire elemental[break]
burn your enemies to the ground, turning them to the ash below your feet.
[break][break]
every basic attack is given a burn effect, dealing additional damage to the target over time. after three seconds of not hitting a basic attack on the target the burn effect will cease, dealing no additional damage until another basic attack hits.
[break][break]
ice elemental[break]
strike your enemies with ice, freeze their bodies in a cold frost that hinders their movement.
[break][break]
every basic attack done to a target will slow their movement and attack speed by five percent, maxing out at fifteen percent after four continuous hits. if the target is not hit with another basic attack after three seconds the slow effect will dissipate.
[break][break]
air elemental[break]
let your enemies know their place, show them where they stand by bringing them to their knees.
[break][break]
grants the user's weapon a unique passive. channeling a basic attack for five seconds will store energy into the weapon and, upon release, will knock back all enemies around them away. channeling this energy requires the user to not move nor attack, leaving them in a vulnerable position while doing so. however, this passive may be canceled at any time, releasing whatever energy they had stores into a minor knockback.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]benediction
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
a vice will never reap the rewards of battle without their teammates present in the fight; and thus a vice must be ready to sacrifice even themselves in order to keep them alive. at the cost of a portion of their life a vice is able to generate a shield around a single target, keeping them safe from incoming damage until broken or two minutes after casting. however, upon reaching level five, a vice will no longer require a sacrifice of life to keep their allies protected. if the virtue is granted the shield they will receive a burst heal equivalent to 50% of the damage they would have taken.
a vice will never reap the rewards of battle without their teammates present in the fight; and thus a vice must be ready to sacrifice even themselves in order to keep them alive. at the cost of a portion of their life a vice is able to generate a shield around a single target, keeping them safe from incoming damage until broken or two minutes after casting. however, upon reaching level five, a vice will no longer require a sacrifice of life to keep their allies protected. if the virtue is granted the shield they will receive a burst heal equivalent to 50% of the damage they would have taken.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]retribution
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
in order to keep their allies safe on the battlefield a vice is left defenseless, at the whim of their fighters to keep them protected and safe from the dangers they fight. however, it is not uncommon for a vice to find themselves in an unfavorable position without the aid of others to help as quickly as needed. thus, with a simple thought, a vice is able to create six ethereal orbs within the radius of a target location. upon activation the orbs collide to the center, damaging and pulling all enemies to its core. anyone hit by the orbs are stunned for a few seconds, allowing the vice to depart or buy their allies more time. at level five the vice is able create the orbs around themselves, activating them to fly outward, pushing and damaging any enemies in its path before leaving them stunned. if partied with a virtue they are granted the ability to teleport within the center if they choose, either appearing at the vices side or above the stunned enemies the orbs have pulled in. the radius of this skill increases with every level, maxing out at eighteen feet at level five.
in order to keep their allies safe on the battlefield a vice is left defenseless, at the whim of their fighters to keep them protected and safe from the dangers they fight. however, it is not uncommon for a vice to find themselves in an unfavorable position without the aid of others to help as quickly as needed. thus, with a simple thought, a vice is able to create six ethereal orbs within the radius of a target location. upon activation the orbs collide to the center, damaging and pulling all enemies to its core. anyone hit by the orbs are stunned for a few seconds, allowing the vice to depart or buy their allies more time. at level five the vice is able create the orbs around themselves, activating them to fly outward, pushing and damaging any enemies in its path before leaving them stunned. if partied with a virtue they are granted the ability to teleport within the center if they choose, either appearing at the vices side or above the stunned enemies the orbs have pulled in. the radius of this skill increases with every level, maxing out at eighteen feet at level five.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]concord
[attr="class","a-cs-ap"]passive
[attr="class","a-cs-desc"]
by placing one their rosary beads upon their chest a vice is able to embed it into their skin, merging it within themselves and allowing the benefits within it to constantly run through their veins. however, these effects do not go to the vice but rather their other half; the virtue. while in a party with a virtue the vice is able to passively increase their damage by 15%, going up by 5% until max level. however, besides the buff, the virtue is also granted a unique passive to every basic attack they land on an enemy. with every swing of their weapon a virtues hit lands twice, the second leaving a transparent after image of the movement it mimicked. though this second hit is half of the originals damage, it allows a vices virtue to kill their foes with far better ease than before.
by placing one their rosary beads upon their chest a vice is able to embed it into their skin, merging it within themselves and allowing the benefits within it to constantly run through their veins. however, these effects do not go to the vice but rather their other half; the virtue. while in a party with a virtue the vice is able to passively increase their damage by 15%, going up by 5% until max level. however, besides the buff, the virtue is also granted a unique passive to every basic attack they land on an enemy. with every swing of their weapon a virtues hit lands twice, the second leaving a transparent after image of the movement it mimicked. though this second hit is half of the originals damage, it allows a vices virtue to kill their foes with far better ease than before.