Apr 19, 2017 22:04:00 GMT -5
Post by rache on Apr 19, 2017 22:04:00 GMT -5
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RACHE
RACHE
[attr="class","a-basicinfo"]
RACHEL MOORE
[break]16 YEARS OLD
[break]FEMALE
RACHEL MOORE
[break]16 YEARS OLD
[break]FEMALE
[attr="class","a-classname"]
RANGER
RANGER
[attr="class","a-fader"]
[attr="class","a-UTILITY-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] reliable[break] kind[break] optimistic | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] food[break] pretty vistas[break] attractive boys |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] rash[break] stubborn[break] gullible | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] wastfulness[break] prideful people[break] pessimists |
[attr="class","a-CLASS-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] longbow [break]short bow [break]crossbow [break]dagger [break]whip [break]traps [break]arrows [break]slings | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Ranger class is one of the more traditional RPG based options within the game. No matter the terrain, the Ranger will track her prey without fail. Using specialized arrows, she can create potent advantages to either track targets or induce various effects. The Ranger is also capable of setting traps using these arrows and other devices. The Ranger specializes in all rangers of combat dependent on the weapon. As a weapon focused class, a Ranger is nothing without weaponry. As a result, many Rangers are forced to be very aware of their weapon durability. Finally, when a Ranger is attuned enough with the forest, they can summon help from local wildlife using their knowledge of the wilderness. |
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[attr="class","a-CLASS-divider"]class abilities
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[attr="class","a-cskill"]
[attr="class","a-cs-title"]EAGLE EYE
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
Rangers are given a unique mechanic that allows for them to be able to track and center in on prey. They need to see their prey once to “Lock On.” After that, they can see their player or NPC name from a distance as a marker no matter how far they are. A Ranger may have up to three targets and it increases at every level up (3 x Level). If a target is visible in the Ranger's view, ranged attacks are given an accuracy bonus. This allows for trick shots that will hit at a higher accuracy. Of course, the arrows cannot go through solid items.
Rangers are given a unique mechanic that allows for them to be able to track and center in on prey. They need to see their prey once to “Lock On.” After that, they can see their player or NPC name from a distance as a marker no matter how far they are. A Ranger may have up to three targets and it increases at every level up (3 x Level). If a target is visible in the Ranger's view, ranged attacks are given an accuracy bonus. This allows for trick shots that will hit at a higher accuracy. Of course, the arrows cannot go through solid items.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]POISON MAKER
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
A Ranger can toggle a poison coating onto their weapons. These poisons can cause three various effects. Only one effect can be activated at a time, and switching requires for a new poison to be applied which takes some time.
[break][break]SLUG POISON; a poison that halves the victim's speed, slowing them down like a slug. It can be stacked to increase the effect over time.[break]
SCORPION POISON; a poison that causes low damage every second for one minute. It can be stacked to increase the effect over time.[break]
HONEY BEE POISON; a poison that attracts the aggro of all local aggressive NPCs to the target- regardless of whether it's the same type of NPC.[break]
A Ranger can toggle a poison coating onto their weapons. These poisons can cause three various effects. Only one effect can be activated at a time, and switching requires for a new poison to be applied which takes some time.
[break][break]SLUG POISON; a poison that halves the victim's speed, slowing them down like a slug. It can be stacked to increase the effect over time.[break]
SCORPION POISON; a poison that causes low damage every second for one minute. It can be stacked to increase the effect over time.[break]
HONEY BEE POISON; a poison that attracts the aggro of all local aggressive NPCs to the target- regardless of whether it's the same type of NPC.[break]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]TRAPPER
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Given some prep time, a Ranger can create up to three different traps that can be laid out for opponents. Only one trap can be made at a time, and the Ranger is incapable of attacking when the trap is being set up. If the Ranger is attacked while setting up the trap, they must start over. The longer a Ranger spends on the trap, the larger it becomes.
[break][break]PIT TRAP A large hidden hole in the ground, this can trap multiple enemies but does little to no damage. The sides are slicked with oil to make it time consuming to escape. More of a time waster than anything.[break]
SPIKE TRAP A trap made by burying arrows with the pointed tips up and then hiding them, this does a large spike of damage. If used with Poison Maker, the arrows can be coated with a single type of poison to give anyone who walks over the trap the effects. However, adding poison doubles the time it takes to make the trap. Furthermore, this trap is the most time consuming of all the traps to make.[break]
LOG TRAP A trap that relies on the victim tripping a wire. Once the wire is tripped, a log will fly from a hidden area to ram into the victim. The victim is then pushed back several yards.[break]
Given some prep time, a Ranger can create up to three different traps that can be laid out for opponents. Only one trap can be made at a time, and the Ranger is incapable of attacking when the trap is being set up. If the Ranger is attacked while setting up the trap, they must start over. The longer a Ranger spends on the trap, the larger it becomes.
[break][break]PIT TRAP A large hidden hole in the ground, this can trap multiple enemies but does little to no damage. The sides are slicked with oil to make it time consuming to escape. More of a time waster than anything.[break]
SPIKE TRAP A trap made by burying arrows with the pointed tips up and then hiding them, this does a large spike of damage. If used with Poison Maker, the arrows can be coated with a single type of poison to give anyone who walks over the trap the effects. However, adding poison doubles the time it takes to make the trap. Furthermore, this trap is the most time consuming of all the traps to make.[break]
LOG TRAP A trap that relies on the victim tripping a wire. Once the wire is tripped, a log will fly from a hidden area to ram into the victim. The victim is then pushed back several yards.[break]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SIGILS OF THE WILD
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Rangers are capable of painting various special seals on their bodies that allow for them to channel nature magicks through their bodies in mild ways to become more adept. Rangers can preform one sigil at a time on themselves and others in their party. However, each sigil has a circumstance under which they will vanish and must be manually reapplied. They cannot be applied if the Ranger is engaged in direct contact.
sigil of the cheetah a sigil that grants an impressive speed buff, this allows for the user to be able to activate skills much more rapidly along with faster movement speed. furthermore, it increases their default HP and STAM regenerative abilities. the sigil vanishes once an attack makes contact with the user.[break][break]
sigil of the ape a sigil that grants an impressive physical attack buff, this allows for the user to be able to deal larger amounts of damage with their basic and ability attacks. furthermore, it increases their defensive capabilities against physical non magic attacks. the sigil vanishes once an attack has not been made or defended against in ten seconds. [break][break]
sigil of the dolphin a sigil that grants impressive under water capabilities, this allows for the user to be able to swim rapidly and hold their breath for amazing amounts of time under water. furthermore, it allows for them to communicate under water. the sigil vanishes once the user steps onto land for longer than 10 seconds.[break][break]
sigil of the dove a sigil that grants an impressive healing buff, this allows for the user to heal themselves fully by 'dissolving' the sigil. furthermore, as long as the seal is active, users will 'float' when falling to slowly reach the ground and avoid fall damage. the sigil vanishes once the user uses it to heal themselves.[break][break]
sigil of the chameleon a sigil that grants an impressive stealth buff, this allows for the user to blend in perfectly with their surroundings to avoid detection. furthermore, it allows for them to stick to surfaces to climb walls with ease. the sigil vanishes once the user steps out into the open or speaks loudly.
Rangers are capable of painting various special seals on their bodies that allow for them to channel nature magicks through their bodies in mild ways to become more adept. Rangers can preform one sigil at a time on themselves and others in their party. However, each sigil has a circumstance under which they will vanish and must be manually reapplied. They cannot be applied if the Ranger is engaged in direct contact.
sigil of the cheetah a sigil that grants an impressive speed buff, this allows for the user to be able to activate skills much more rapidly along with faster movement speed. furthermore, it increases their default HP and STAM regenerative abilities. the sigil vanishes once an attack makes contact with the user.[break][break]
sigil of the ape a sigil that grants an impressive physical attack buff, this allows for the user to be able to deal larger amounts of damage with their basic and ability attacks. furthermore, it increases their defensive capabilities against physical non magic attacks. the sigil vanishes once an attack has not been made or defended against in ten seconds. [break][break]
sigil of the dolphin a sigil that grants impressive under water capabilities, this allows for the user to be able to swim rapidly and hold their breath for amazing amounts of time under water. furthermore, it allows for them to communicate under water. the sigil vanishes once the user steps onto land for longer than 10 seconds.[break][break]
sigil of the dove a sigil that grants an impressive healing buff, this allows for the user to heal themselves fully by 'dissolving' the sigil. furthermore, as long as the seal is active, users will 'float' when falling to slowly reach the ground and avoid fall damage. the sigil vanishes once the user uses it to heal themselves.[break][break]
sigil of the chameleon a sigil that grants an impressive stealth buff, this allows for the user to blend in perfectly with their surroundings to avoid detection. furthermore, it allows for them to stick to surfaces to climb walls with ease. the sigil vanishes once the user steps out into the open or speaks loudly.