Jul 24, 2017 3:33:38 GMT -5
Post by Ten on Jul 24, 2017 3:33:38 GMT -5
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TEN
TEN
[attr="class","a-basicinfo"]
devin lee
[break]22 YEARS OLD
[break]male
devin lee
[break]22 YEARS OLD
[break]male
[attr="class","a-classname"]
FOOL
FOOL
[attr="class","a-fader"]
[attr="class","A-UTILITY-DIVIDER"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] analytical, frank about his opinions, detail-oriented, cautious, calm (on the outside), rarely malicious | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] quiet nights, video games, risks with no great significance, winning, positive acknowledgment, his brother |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] tunnel-vision, unintentionally callous, sarcastic, fragile ego, low self-esteem, ironically faint-of-heart. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] knowing that he might die, wet clothes, insincerity (yet, is easily affected by even honest, well-meaning criticism), his brother |
[attr="class","A-UTILITY-DIVIDER"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] playing cards [break]dice [break]prayer beads [break]staves | [attr="class","a-c-info"] [attr="class","a-classdesc"] the fool is not a class for the faint of heart. an offensive utility class, its key appeal lies in its sheer unpredictability, its luck-of-the-draw playstyle tipping the scales in either direction as fortune sees fit. every action on the part of the fool is a lesson in risk-taking; their every step, a high-risk, high-reward gamble. those with common sense, or those looking for the comfort of a sure win avoid this class like the plague, but to those who live off thinking on their feet, who relish the thrill of the fight, who ride the ebb and flow of every battlefield they set foot in -- the fool, my fool, is the class for you. |
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[attr="class","A-UTILITY-DIVIDER"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]DRAW
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the fool draws a card from their deck. should the card emerge upright, the enemies within a three-meter radius will be inflicted with one out of five possible status ailments: silence, poison, slow, blindness and confusion. should the card emerge reversed, however, there will be no effect on the enemy, while the fool will be locked out of skill use for a medium duration.
at level four: if upright, all enemies within a three meter radius are inflicted with three out of five status ailments. if reversed, the enemies will still be afflicted two out of the five status ailments, but all allies within range will be momentarily stunned, and the fool is afflicted by the same status ailments inflicted on their enemies.
the fool draws a card from their deck. should the card emerge upright, the enemies within a three-meter radius will be inflicted with one out of five possible status ailments: silence, poison, slow, blindness and confusion. should the card emerge reversed, however, there will be no effect on the enemy, while the fool will be locked out of skill use for a medium duration.
at level four: if upright, all enemies within a three meter radius are inflicted with three out of five status ailments. if reversed, the enemies will still be afflicted two out of the five status ailments, but all allies within range will be momentarily stunned, and the fool is afflicted by the same status ailments inflicted on their enemies.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SHUFFLE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
if a party member or the fool is afflicted with any status ailments, the fool may shuffle their deck, and draw a card. should the card emerge upright, one of the afflicted's status ailments will be shuffled onto one of the enemies they are facing. the fool has no choice in which ailment is shuffled, and enemy the ailment is shuffled to. should the card emerge reversed, the status ailment will be shuffled onto the fool themselves. should the fool have attempted and failed in shuffling an ailment off their own person, the duration of their ailment will double.
at level three: the fool can now shuffle up to three ailments off allies at once, should they choose to. upon failure, no ailments are shuffled, and the fool is momentarily stunned.
at level five: the fool can shuffle all ailments off all allies within a three meter radius at once. in the event of failure, only a half of the ailments will be shuffled to the enemy, all targeted allies are momentarily stunned, and the fool suffers significant reduction to all stats for a medium duration, making them highly vulnerable to enemy attacks.
if a party member or the fool is afflicted with any status ailments, the fool may shuffle their deck, and draw a card. should the card emerge upright, one of the afflicted's status ailments will be shuffled onto one of the enemies they are facing. the fool has no choice in which ailment is shuffled, and enemy the ailment is shuffled to. should the card emerge reversed, the status ailment will be shuffled onto the fool themselves. should the fool have attempted and failed in shuffling an ailment off their own person, the duration of their ailment will double.
at level three: the fool can now shuffle up to three ailments off allies at once, should they choose to. upon failure, no ailments are shuffled, and the fool is momentarily stunned.
at level five: the fool can shuffle all ailments off all allies within a three meter radius at once. in the event of failure, only a half of the ailments will be shuffled to the enemy, all targeted allies are momentarily stunned, and the fool suffers significant reduction to all stats for a medium duration, making them highly vulnerable to enemy attacks.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]COWARD'S GAMBIT
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
one of the fool's few safety nets. should the fool's health drop below 30%, they gain a boost of random magnitude to their defense, attack, or speed, giving them a chance to turn the tides of the battle. the stat boosted is chosen at random. at level three: two out of the three stats are boosted.
one of the fool's few safety nets. should the fool's health drop below 30%, they gain a boost of random magnitude to their defense, attack, or speed, giving them a chance to turn the tides of the battle. the stat boosted is chosen at random. at level three: two out of the three stats are boosted.