Jun 21, 2017 17:57:46 GMT -5
Post by izanami on Jun 21, 2017 17:57:46 GMT -5
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IZANAMI
IZANAMI
[attr="class","a-basicinfo"]
SHIZUKA NADESHIKO
[break]32 YEARS OLD
[break]FEMALE
SHIZUKA NADESHIKO
[break]32 YEARS OLD
[break]FEMALE
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FATE WEAVER
FATE WEAVER
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[attr="class","a-utility-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] refined[break] observant[break] cunning[break] pragmatic[break] whimsical[break] | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] tea[break] gambling[break] snacks[break] luxury[break] stargazing[break] |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] cynical[break] cheap[break] critical[break] apathetic[break] reserved[break] | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] haste[break] cigarettes[break] impoliteness[break] setbacks[break] inconvenience[break] |
[attr="class","a-utility-divider"]class information
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[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] [break]fan [break]umbrella | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Fate Weaver is one who governs the strings of fate and through manipulating these threads, they are able to help those around them by changing their destiny. This is not absolute as the Fate Weaver can only influence the outcomes of battles, but not determine them. They are regulators adept at placing limitations in order to keep opponents in check and inversely, they are proficient in enhancing the strengths of their companions. Those fortunate enough to be placed under their protection will have their 'fates' changed through augmentation, thus altering the current conditions of battle. To do so requires them to control many threads at once often leaving them stationary and vulnerable. As a result, they are highly dependent on the quality and quantity of players that may either render them useless or highly valuable to a party. In spite of that, they are able to protect themselves to some extent with puppets of their own design. In short, they are a versatile, supportive class that thrives on utilizing the strengths of those allied with them in their favor and will cover their weaknesses if necessary. |
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[attr="class","a-utility-divider"]class abilities
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[attr="class","a-cskill"]
[attr="class","a-cs-title"]STRINGS OF FATE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Created from concentrated mana, these strings are thin and visibly red in color. The Fate Weaver is able to control up to 5 threads at a time; one for each finger. They gain access to one additional thread for their other hand for each level gained totaling to 10 threads at level 5. These threads slowly drain mana from the Fate Weaver as long as they are active and contrary to appearance, the threads can be as strong as steel. They can be used to manipulate anything with a physical form as long as the player is at a high enough level. Any number of threads may be attached to the target, increasing the mana cost, but also increasing the strength. It cannot control movements of allied players or bosses, but may be able to reposition them if successful. When in use, the player's arms are aesthetically modified to resembled a puppet's until the skill's duration is over.
Created from concentrated mana, these strings are thin and visibly red in color. The Fate Weaver is able to control up to 5 threads at a time; one for each finger. They gain access to one additional thread for their other hand for each level gained totaling to 10 threads at level 5. These threads slowly drain mana from the Fate Weaver as long as they are active and contrary to appearance, the threads can be as strong as steel. They can be used to manipulate anything with a physical form as long as the player is at a high enough level. Any number of threads may be attached to the target, increasing the mana cost, but also increasing the strength. It cannot control movements of allied players or bosses, but may be able to reposition them if successful. When in use, the player's arms are aesthetically modified to resembled a puppet's until the skill's duration is over.
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[attr="class","a-cs-title"]ETHEREAL BONDS
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The Fate Weaver can throw senbon up to the same amount of strings they are able to control at their current level with the Strings of Fate. Each senbon has a thread on the ends, giving this ability the same traits and same cost. The senbon will attach themselves to the first thing they pierce, allowing the Fate Weaver to manipulate them. They can choose to remove the senbon, however, will not be able to reuse that thread for another five seconds. The senbon cannot be removed through simple means and can only be removed through destroying the thread, severing the connection with the Fate Weaver. The properties of the senbon will change depending on what it is fixed to.
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Objects: Full control of the object and if attached to a player or enemy, the bond can be broken if they are stronger than the Fate Weaver.
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Players: Allied players will receive a 15% boost to their stats up to 50% at level 5, according to their role (attackers: strength/attack power/special attack; defenders: resistances/defense/special defense; utility: speed/evasion/effectiveness of skills). This will restore stamina, revitalizing the weary and at the same time, grant them a small increase to their health regeneration. Cannot control player movement and does not deal damage upon contact.
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Enemies: Those struck by the senbon will be paralyzed, stripping them of any alterations made to their stats. At level 3, they will take 25% additional damage from allies. At level 5, their stats will be diminished starting at 10% up to 50% if all five senbon are embedded.
The Fate Weaver can throw senbon up to the same amount of strings they are able to control at their current level with the Strings of Fate. Each senbon has a thread on the ends, giving this ability the same traits and same cost. The senbon will attach themselves to the first thing they pierce, allowing the Fate Weaver to manipulate them. They can choose to remove the senbon, however, will not be able to reuse that thread for another five seconds. The senbon cannot be removed through simple means and can only be removed through destroying the thread, severing the connection with the Fate Weaver. The properties of the senbon will change depending on what it is fixed to.
[break][break]
Objects: Full control of the object and if attached to a player or enemy, the bond can be broken if they are stronger than the Fate Weaver.
[break][break]
Players: Allied players will receive a 15% boost to their stats up to 50% at level 5, according to their role (attackers: strength/attack power/special attack; defenders: resistances/defense/special defense; utility: speed/evasion/effectiveness of skills). This will restore stamina, revitalizing the weary and at the same time, grant them a small increase to their health regeneration. Cannot control player movement and does not deal damage upon contact.
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Enemies: Those struck by the senbon will be paralyzed, stripping them of any alterations made to their stats. At level 3, they will take 25% additional damage from allies. At level 5, their stats will be diminished starting at 10% up to 50% if all five senbon are embedded.
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[attr="class","a-cs-title"]EMPYREAN SAFEGUARD
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Withdrawing/casting their threads, the Fate Weaver reinforces their threads to empower them with defensive capabilities. Their threads will coil together tightly to increase durability and can take several basic forms such as a dome-like structure or circular shield and at best, can reconstruct into generic armor pieces such as a helmet or chest piece. These will act as a shield to mitigate damage with it's effectiveness increasing as the Fate Weaver levels up. Alternatively, this skill may be used to reinforce weapons and armor, imbuing them with a red glow, amplifying their stats for a short period of time. This ability has a cooldown of 90 seconds.
Withdrawing/casting their threads, the Fate Weaver reinforces their threads to empower them with defensive capabilities. Their threads will coil together tightly to increase durability and can take several basic forms such as a dome-like structure or circular shield and at best, can reconstruct into generic armor pieces such as a helmet or chest piece. These will act as a shield to mitigate damage with it's effectiveness increasing as the Fate Weaver levels up. Alternatively, this skill may be used to reinforce weapons and armor, imbuing them with a red glow, amplifying their stats for a short period of time. This ability has a cooldown of 90 seconds.