Jun 7, 2017 11:36:14 GMT -5
Post by dream on Jun 7, 2017 11:36:14 GMT -5
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DREAM
DREAM
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JAMES ELMWOOD
[break]24 YEARS OLD
[break]MALE
JAMES ELMWOOD
[break]24 YEARS OLD
[break]MALE
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WIZARD
WIZARD
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[attr="class","a-ATTACKER-divider"]user biography
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[attr="class","a-bio-w"] [attr="class","a-bio-wt"] charming, brave, wise | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] exploring, beer, reading |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] apathetic, selfish, dishonest | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] loosing, invasion of personal space, brash behaviour |
[attr="class","a-ATTACKER-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] [break]Old Oak Staff [break] | [attr="class","a-c-info"] [attr="class","a-classdesc"] Wizards are masters of the arcane and all knowledge within said domain. Wizards hold knowledge over a wide-breadth of spells that they may brandish at a moments notice as a warrior might a sword. Countless hours studying the ways in which reality might bend under the power of the arcane has provided those who deem themselves Wizards an unparalleled affinity for arcane magic. Wizard's utilise staffs, wands, orbs, and other such implements in order to channel their arcane powers into reality. |
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[attr="class","a-ATTACKER-divider"]class abilities
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[attr="class","a-cs-title"]ARCANE GREAT-SWORD
[attr="class","a-cs-ap"]ACTIVE
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The Wizard extends their staff outward channelling a rush of arcane energy into it. As the staff pulsates with a soft iridescent blue glow, thick mist begins to emanate as a shape begins to take form over the staff. Within moments the Staff has become a massive two-handed arcane great sword seething with power. The sword is weightless in the hands of a Wizard while remaining razor sharp and immensely heavy to foes around them. Slashing the air with the blade may send a crescent-moon shaped arcane energy blast outward. None-magical armour may be bypassed by the blade. The weapon drains arcane magic from the Wizard and requires rest to recharge after sustained use.
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[break]Cooldown: 3 Minutes at level 1 & 1 Minutes at level 3. At level 4 the great-sword can be conjured indefinitely.
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[break]Additional Effects: May bypass none-magical defenses such as regular armor. At level 5 the great-sword gains a 50% damage boost against magic defenses.
The Wizard extends their staff outward channelling a rush of arcane energy into it. As the staff pulsates with a soft iridescent blue glow, thick mist begins to emanate as a shape begins to take form over the staff. Within moments the Staff has become a massive two-handed arcane great sword seething with power. The sword is weightless in the hands of a Wizard while remaining razor sharp and immensely heavy to foes around them. Slashing the air with the blade may send a crescent-moon shaped arcane energy blast outward. None-magical armour may be bypassed by the blade. The weapon drains arcane magic from the Wizard and requires rest to recharge after sustained use.
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[break]Cooldown: 3 Minutes at level 1 & 1 Minutes at level 3. At level 4 the great-sword can be conjured indefinitely.
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[break]Additional Effects: May bypass none-magical defenses such as regular armor. At level 5 the great-sword gains a 50% damage boost against magic defenses.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]METEOR SHOWER
[attr="class","a-cs-ap"]ACTIVE
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Fiery orbs rain down from above, shrieking loudly as they obliterate those below. As they fall to crush the Wizard's enemies they leave a storm of fire and scorched earth providing sustained damage over the nearby terrain. The meteor's may also be summoned and left suspended in the air in order to deflect enemies or become projectiles sent forth at the Wizard's behest.
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[break]Cooldown: 2 Minutes
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[break]Radius: 20 Meters at level 1, 50 Meters at level 3, 100 Meters at level 5
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[break]Additional Effects: Sustained fire damage within the spell radius equal to 50% of initial hit against enemies. At level 3 equal to 75% of initial hit. At level 5 equal to 100% of the initial hit. These effects last for 1 minute.
Fiery orbs rain down from above, shrieking loudly as they obliterate those below. As they fall to crush the Wizard's enemies they leave a storm of fire and scorched earth providing sustained damage over the nearby terrain. The meteor's may also be summoned and left suspended in the air in order to deflect enemies or become projectiles sent forth at the Wizard's behest.
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[break]Cooldown: 2 Minutes
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[break]Radius: 20 Meters at level 1, 50 Meters at level 3, 100 Meters at level 5
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[break]Additional Effects: Sustained fire damage within the spell radius equal to 50% of initial hit against enemies. At level 3 equal to 75% of initial hit. At level 5 equal to 100% of the initial hit. These effects last for 1 minute.
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[attr="class","a-cs-title"]WINTER's EMBRACE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The Wizard summons a mass of crystallised arcane energy that sucks in the air around it into a condensed ball. As the ball is sent forth in the direction of its enemies the arcane mass unravels into a blast of devastating wind and shards of arcane crystal that freeze and pierce the enemy upon contact.
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[break]Additional Effects: Enemies are sapped of 50% of their stamina and slowed by 50% for 30 seconds at level 1, 1 minute at level 3, 2 minutes at level 4, and at level 5 none-player enemies are completely frozen for the duration of the spell's effects rather than simply being slowed.
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[break]Cooldown: 30 seconds
The Wizard summons a mass of crystallised arcane energy that sucks in the air around it into a condensed ball. As the ball is sent forth in the direction of its enemies the arcane mass unravels into a blast of devastating wind and shards of arcane crystal that freeze and pierce the enemy upon contact.
[break]
[break]Additional Effects: Enemies are sapped of 50% of their stamina and slowed by 50% for 30 seconds at level 1, 1 minute at level 3, 2 minutes at level 4, and at level 5 none-player enemies are completely frozen for the duration of the spell's effects rather than simply being slowed.
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[break]Cooldown: 30 seconds