Jun 5, 2017 4:13:27 GMT -5
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Jun 5, 2017 4:05:26 GMT -5
Post by seneca on Jun 5, 2017 4:05:26 GMT -5
yes hi just a few 1. so since lethe and noir completed the first floor and received the special title i was wondering if it's handed out to all players who survive hard mode OR just the surviving players who unlock the next floor.
2. do they have entertainment like modern television and music (though outdated ofc)? i feel like this was brought up before in the cbox but forgot the answer to it. now because they have to live without google is there a in-game alternative? like some sort of help desk or grand library?
3. can i get a fine description of how basic attacks work? i'm wondering if there's certain things they cannot do. relevant because anya is an ex-mma fighter so she does remember a few moves from her prime though it's mainly punches, a few grapples, and one or two wrestle moves. tyyyy
4. is there a reason for the trade limit? is it possible to lower the time to 24hrs? or possibly allow up to three items per transaction?
5. FORGOT THIS ONE AAAA. it was explained that the titles are for cool aesthetics ooc but do they affect anything ic? would other characters know of your character's title?
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Jun 5, 2017 4:44:06 GMT -5
seneca likes this
Post by mark on Jun 5, 2017 4:44:06 GMT -5
1 ▸ Unlocking floors should reward the title to any participant who assists in that goal, not just the final two (or more). So with Floor Two, you may have more than five people who receive the title or it could be the same case with Floor One where there's only two titles given.
2 ▸ Music exists, but nothing from the outside world. This music is either generated by the world or the npcs in it. Television screens may exist in more modern areas like certain cities, but these probably wouldn't have many television programs. You'd probably see a lot of news or other information mediums. Again, nothing from the outside world.
The player interface provides a lot of information for the players, but it doesn't always give terminology. You could use libraries in-character that you find for information if you'd like, but this information would be based on the game's lore and not its systems so it may not be helpful for you. For out of character, we may look at methods to introduce some terminology or more in-game lore. Stay tuned for future events for more lore-themed concepts, as these should be coming relatively soon. If you have any ideas for more ways to give players a sense of the world OOCly, you should mention it in the suggestion board! I'd love to hear your ideas on it.
3 ▸ Basic attacks are just that. Easier to relate them to typical auto-attacks from other games out there. In a game where you're able to do a lot more than just the bare minimum, I can see where things get harder to understand. Basic attacks should usually function around your weapon, in some sort of fashion. Now this might not always be the case in every situation, but it should all scale off the same stats. Say your weapon is a handgun. Shooting bullets at a enemy would usually be your basic attack. Now maybe you want to pistol whip them too. That could work for a basic attack too, but should scale with the same kind of damage unless mentioned otherwise in skills or elsewhere.
Now physically, you should be able to do what you can in the real world plus more. All it takes is a minor gesture to trigger a full skill in the game, and basic attacks aren't much different. So say you have a punching skill or basic attack, when you just make a minor swing, or pull back and elbow the game will catch onto trigger and play out the rest of the animation or attack as a guiding force. This allows players to complete tasks they wouldn't normally be able to in the game. It gives a sense of greater strength while in combat, but not exactly out.
I'd say your character's experience could give her an edge in some stakes, but not by far as the game gives this background force that helps everyone. Her dexterity would probably be the biggest advantage, as timing is very important. Punching works as basic attacks. Grappling maybe not so much, unless you're physically striking them. I'd say anything that isn't a basic attack or skill would get overpowered by other units, so putting a goblin in a grapple without hitting him would probably have him break out.
4 ▸ The reason we have the limit is to prevent players from leaking a bunch of items on a newer player who hasn't done anything to earn them. We've already made some changes to fix this problem, so this may not be required anymore but it may still help. With the new trading rules, we haven't seen anyone who's tried to trade more than one item anyway. We'll look at it again if it becomes to big of an issue, but I think the issue currently resides in professions as a whole at the moment.
5 ▸ Titles don't give any advantages. You can see these titles on the in-game HUD when checking out another player's name. Gives you an idea of their accomplishments.
seneca
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