May 28, 2017 18:50:06 GMT -5
Post by nightingale on May 28, 2017 18:50:06 GMT -5
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Nightingale
Nightingale
[attr="class","a-basicinfo"]
Melody Giovanni
[break]17 YEARS OLD
[break]Female
Melody Giovanni
[break]17 YEARS OLD
[break]Female
[attr="class","a-classname"]
Orchestrator
Orchestrator
[attr="class","a-fader"]
[attr="class","a-utility-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Orderly, Thoughtful, Driven, Progressive, Gifted, Intelligent | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Classical Music, Planning, Raspberries, Masks |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Perfectionist, Manipulative, Selfish, Uncaring, Cowardly, Inscrutable | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] modern music, meat, blood, stagnation |
[attr="class","a-utility-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Batons [break]Instruments | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Orchestrator is the conductor of the rhythm of battle. With a bevy of instruments at their beck and call, their songs echo throughout the land to save their allies and curse their enemies. They can change the benefits of their symphony with but a thought, switching instruments in and out as they see fit to write the perfect score. One of the most complex classes in the game, and with good reason: It requires an ability to micromanage and strategise the ensemble for what the group needs while simultaneously understanding musical theory well enough to put together a reasonable symphony. A bad Orchestrator controls a symphony that barely squeaks by its score; a good Orchestrator can literally make their music come to life, giving physical form to their scores. The Orchestrator's biggest weaknesses are twofold: they need time to set up their performers, and they are liable to cover up audio cues with their music. |
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[attr="class","a-utility-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Instrumentation
[attr="class","a-cs-ap"]Active
[attr="class","a-cs-desc"]
The core skill of the Orchestrator, granting them the ability to summon phantasmal instruments to their beck and call. The Orchestrator may summon instruments one to three at a time, for a maximum of ten instruments; at level three this limit increases to fifteen plus one drumline (purges a random debuff/buff from allies/enemies in the area of effect), while at level five the maximum becomes twenty plus the drumline and piano accompaniment (increases performance value of all buffs/debuffs applied by five percent). With that said, there may only be a maximum of five of any one instrument at a time (so six violins or more are not allowed). Instruments cannot strictly be targeted by enemies, though damage to the Orchestrator will make instruments dissipate; Instruments vanish start from the most recently summoned instrument. Instruments may be dismissed by the Orchestrator provided they are not conducting at the time. This skill also unlocks four Instruments for use:[break]
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Violins apply a healing effect to the Orchestrator's allies over time.[break]
Trumpets apply a speed debuff to the Orchestrator's foes over time.[break]
Flutes apply a speed buff to the Orchestrator's allies over time.[break]
Bells apply a health dropping effect to the Orchestrator's foes over time.
The core skill of the Orchestrator, granting them the ability to summon phantasmal instruments to their beck and call. The Orchestrator may summon instruments one to three at a time, for a maximum of ten instruments; at level three this limit increases to fifteen plus one drumline (purges a random debuff/buff from allies/enemies in the area of effect), while at level five the maximum becomes twenty plus the drumline and piano accompaniment (increases performance value of all buffs/debuffs applied by five percent). With that said, there may only be a maximum of five of any one instrument at a time (so six violins or more are not allowed). Instruments cannot strictly be targeted by enemies, though damage to the Orchestrator will make instruments dissipate; Instruments vanish start from the most recently summoned instrument. Instruments may be dismissed by the Orchestrator provided they are not conducting at the time. This skill also unlocks four Instruments for use:[break]
[break]
Violins apply a healing effect to the Orchestrator's allies over time.[break]
Trumpets apply a speed debuff to the Orchestrator's foes over time.[break]
Flutes apply a speed buff to the Orchestrator's allies over time.[break]
Bells apply a health dropping effect to the Orchestrator's foes over time.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Conduct
[attr="class","a-cs-ap"]Active
[attr="class","a-cs-desc"]
The other core skill of the Orchestrator, granting them the ability to lead their instruments into a symphony. The instruments begin to play and continue until the Orchestrator stops conducting, either willingly or otherwise. While the symphony plays, everyone within a five meter radius of the Orchestrator, friend or foe, begins to feel the effects of every passive effect from the instruments gathered within the orchestra; the more instruments of a certain type there are, the stronger one effect can become. For example, three violins will provide more healing over time than one violin. As the Orchestrator plays, they continually generate aggro, though they are able to move around slowly while conducting via an odd levitation effect that carries them about an inch off of the ground, if that.
The other core skill of the Orchestrator, granting them the ability to lead their instruments into a symphony. The instruments begin to play and continue until the Orchestrator stops conducting, either willingly or otherwise. While the symphony plays, everyone within a five meter radius of the Orchestrator, friend or foe, begins to feel the effects of every passive effect from the instruments gathered within the orchestra; the more instruments of a certain type there are, the stronger one effect can become. For example, three violins will provide more healing over time than one violin. As the Orchestrator plays, they continually generate aggro, though they are able to move around slowly while conducting via an odd levitation effect that carries them about an inch off of the ground, if that.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Tempo
[attr="class","a-cs-ap"]Active
[attr="class","a-cs-desc"]
The Orchestrator conducts all of their songs in Moderato tempo to start. With this skill, however, they are capable of shifting the tempo of a song by slowing or hastening the movements of their baton. The Tempo of a song dictates the power of the symphony's effects, modifying the power without needing to switch instruments to do so; the effect also modifies how much aggro the Orchestrator generates. There are five tempos available:[break]
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Largo - Halves effects and aggro applied by the Symphony.[break]
Adagio - Decreases effects and aggro applied by the Symphony by twenty-five percent.[break]
Moderato - Default tempo. No modifiers to effects or aggro.[break]
Allegro - Increases effects and aggro applied by the Symphony by twenty-five percent.[break]
Presto - Increases effects and aggro applied by the Symphony by fifty percent.
The Orchestrator conducts all of their songs in Moderato tempo to start. With this skill, however, they are capable of shifting the tempo of a song by slowing or hastening the movements of their baton. The Tempo of a song dictates the power of the symphony's effects, modifying the power without needing to switch instruments to do so; the effect also modifies how much aggro the Orchestrator generates. There are five tempos available:[break]
[break]
Largo - Halves effects and aggro applied by the Symphony.[break]
Adagio - Decreases effects and aggro applied by the Symphony by twenty-five percent.[break]
Moderato - Default tempo. No modifiers to effects or aggro.[break]
Allegro - Increases effects and aggro applied by the Symphony by twenty-five percent.[break]
Presto - Increases effects and aggro applied by the Symphony by fifty percent.