Apr 15, 2017 0:02:50 GMT -5
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Apr 14, 2017 20:32:46 GMT -5
Post by rook on Apr 14, 2017 20:32:46 GMT -5
[nospaces] [attr="class","a-bg"] [attr="class","a-face"] [attr="class","a-fade-white"] [attr="class","a-username"]
ROOK
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MOSES GUERRA [break]19 YEARS OLD [break]MALE
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MARTYR
[attr="class","a-fader"] [attr="class","a-utility-divider"]user biography [attr="class","a-bio"] [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
resourceful, humble, strategic, self-sacrificing, pensive
| [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
small animals, video games, cathedrals
| [attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes | [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
reclusive, guarded, escapist, pessimistic, blunt
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crowds, insects, attention
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[attr="class","a-utility-divider"]class information [attr="class","a-cbg"] [attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"]
choker collar
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the martyr bears the suffering and pain of their allies. life points are their currency, invocations their weapon. as a support class with no real offensive abilities, the martyr is ill-suited and generally unviable for solo play but excels in a party for their useful buffing and debuffing capabilities. stats-wise, the martyr has low attack, middling physical and magical defense, and higher than average health and speed. [break][break] the martyr cannot die by self-inflicted health drainage alone. the lowest their health can drop from skill usage is one, at which point skills become unusable. unprotected, the weakest enemy can now land a killing blow.
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[attr="class","a-c-rarea"]
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| [attr="class","ac-rtitle"]class [attr="class","ac-rtxt"]
UTILITY
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| [attr="class","a-c-parea"] [attr="class","ac-ptitle"]profession [attr="class","ac-ptxt"]
MOUNTMAKER
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[attr="class","ap-utility-mountmaker"]
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[attr="class","a-utility-divider"]class abilities [attr="class","a-cag"] [attr="class","a-cskill"] [attr="class","a-cs-title"]BLESSURE [attr="class","a-cs-ap"]PASSIVE [attr="class","a-cs-desc"]
when health drops below 20%, the martyr's stats are buffed across the board. any skills cast in this state increase in power. the martyr's eyes glow with red light upon activation.
[attr="class","a-cskill"] [attr="class","a-cs-title"]ABNEGATE [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
the martyr casts a heal over time buff on an ally, expending their own life points (at 1/2 the rate the ally gains health, or by 1/4 while in a blessure state). any negative status effects (debuffs, damage over time, etc.) on the ally also transfer over to the martyr's body. the buff lasts until the other's health has been fully restored or the martyr's health reaches one. abnegate can only buff one ally at a time.
[attr="class","a-cskill"] [attr="class","a-cs-title"]DEBILITATE [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
sacrificing 5% of their health, the martyr inscribes a cursed ring upon the ground. all enemies caught within the circle's radius suffer from weakened attack and defense and light damage over time. the debuff wears off after a minute (blessure: two minutes).
[attr="class","a-ooc"] played by MOKSHA[break] DANGAN RONPA, NAGITO KOMAEDA - rook
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Apr 15, 2017 0:50:50 GMT -5
Post by toast on Apr 15, 2017 0:50:50 GMT -5
[attr="class","bw-i-border"] [attr="class","bw-i-bg"] [attr="class","bw-desc"] accepted
thank you for joining broken war online! your account information has been recorded, and your application sorted. you're now free to participate in everything this world has to offer. please remember to fill out the rest of your claims as soon as possible. | |
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