May 24, 2017 18:59:17 GMT -5
Post by Hendry on May 24, 2017 18:59:17 GMT -5
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]blessed sword and shield [attr="class","bw-item-obtained"]OBTAINED FROM crafting 5/25 [attr="class","bw-item-desc"]with a hilt made of bamboo and a blade made out of pure white holy magic infused light the blessed sword is a huge improvement over hendry's starter weapon. the blade's shield counter part is built pretty similarly to the sword, the rim of the shield being made out of bamboo while the rest is the same bright white energy. aside from the damage boost that comes with the weapon hendry also gains a damage boost against creatures of the unholy variety. [attr="class","bw-item-uncommon"]weapon |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]fate's longbow [attr="class","bw-item-obtained"]OBTAINED FROM crafting 5/25 [attr="class","bw-item-desc"]fate's longbow itself is of course made out of a thick solid piece of bamboo. the string of the bow however is made with a familiar glowing white holy energy. likewise the arrows that the bow fires are built similarly, the arrow shaft being bamboo and the arrow head being holy energy. aside from the damage boost that comes with the weapon hendry also gains a damage boost against creatures of the unholy variety. [attr="class","bw-item-uncommon"]weapon |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]YUKATA TSUKI [attr="class","bw-item-obtained"]OBTAINED FROM FESTIVAL OF THE MOON [attr="class","bw-item-desc"]a cloth kimono painted with the colors of the night sky. gives a minor boost to damage when a nearby player or unit dies. stacks up to seven buffs for seven different deaths. meant to be worn during the festival of the moon. [attr="class","bw-item-UNCOMMON"]ARMOR |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]Faywood Giant Elk [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]a giant elk native to the faywood forest. summoned by a simple whistle from its master, the elk will come running whenever and wherever you need it. gains a 50% boost in movement speed while traveling in the faywood forest. [attr="class","bw-item-rare"]mount |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]Bloodstone Pendant [attr="class","bw-item-obtained"]OBTAINED FROM ABADDON, HARBINGER OF DEATH [attr="class","bw-item-desc"]A crimson-colored gem that's worn around the throat by a black chain necklace. This piece of jewelry was robbed from Abaddon, the famous Harbinger of Death. When the wearer is below half health, their skills and basic attacks carry a 50% increase to strength. [attr="class","bw-item-epic"]trinket |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]BADGE OF HONOR [attr="class","bw-item-obtained"]OBTAINED FROM A NEW ERA [attr="class","bw-item-desc"]a round badge with a lion's face engraved on steel. can be worn anywhere on the torso. meant to symbolize one's progress in the world of gargantua. grants the owner a small but constant health regeneration buff when worn. [attr="class","bw-item-rare"]TRINKET |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]FAIRY COMPANION [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]a tiny glowing fairy with giant wings. can't rest anywhere on the player other than the arms, but hovers over the shoulder normally. tells you to listen when giving directions. cannot die and gives no bonuses to combat. [attr="class","bw-item-rare"]PET |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]LUCKY CAT [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]a white cat with a golden collar. can't rest anywhere on the player other than the arms and shoulder but normally follows behind at a decent pace. appears to glisten when a nearby player uses a skill. cannot die and gives no bonuses to combat. [attr="class","bw-item-uncommon"]PET |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]BUBBLE EYE GOLDFISH [attr="class","bw-item-obtained"]OBTAINED FROM GOLDFISH SCOOP [attr="class","bw-item-desc"]a small goldfish that is black, white, orange, or any combination of the three. two large bubbles hang off of its face giving it the illusion of large eyes. floats beside the player and occasionally blows bubbles. cannot die and gives no bonuses to combat. [attr="class","bw-item-common"]PET |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]ORANDA GOLDFISH [attr="class","bw-item-obtained"]OBTAINED FROM GOLDFISH SCOOP [attr="class","bw-item-desc"]a larger goldfish of varying shades of white and orange, with a small growth coming out of its head. floats beside the player and occasionally blows bubbles. cannot die and gives no bonuses to combat. [attr="class","bw-item-common"]PET |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]mithril ingot [attr="class","bw-item-obtained"]OBTAINED FROM THE SALVAGE SHOP [attr="class","bw-item-desc"]A bright white-colored ingot. Used for crafting weapons. Gives a buff to damage against lower-leveled enemies on the crafted item. [attr="class","bw-item-epic"]crafting |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]BRONZE PLATE [attr="class","bw-item-obtained"]OBTAINED FROM THE SALVAGE SHOP [attr="class","bw-item-desc"]a light brown-colored metal plate. used for crafting armor. [attr="class","bw-item-UNCOMMON"]CRAFTING |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]SMALL DINOSAUR EGG [attr="class","bw-item-obtained"]OBTAINED FROM THE DINO EGG HUNT [attr="class","bw-item-desc"]a small egg that's warm to the touch. used for crafting dinosaur mounts. [attr="class","bw-item-uncommon"]CRAFTING |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]HEALTH POTION [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can add or remove exactly 5 from their last roll. This can be used during any gamemode besides DECEPTION. One use per thread. Can be used after a death roll. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]EXTRACT OF WILL [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can void their previous roll and roll once again, acting as a reroll. This can be used during any gamemode. One use per thread. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]EXTRACT OF WILL [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can void their previous roll and roll once again, acting as a reroll. This can be used during any gamemode. One use per thread. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]EXTRACT OF WILL [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can void their previous roll and roll once again, acting as a reroll. This can be used during any gamemode. One use per thread. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]Critical Hit Formula [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can double the number of their roll. This can only be used during the DESTROY gamemode. Must be activated during the post of a roll. cannot be used if dead. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]Critical Hit Formula [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can double the number of their roll. This can only be used during the DESTROY gamemode. Must be activated during the post of a roll. cannot be used if dead. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]Critical Hit Formula [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can double the number of their roll. This can only be used during the DESTROY gamemode. Must be activated during the post of a roll. cannot be used if dead. [attr="class","bw-item-unique"]CONSUMABLE |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]RESURRECTION PHIAL [attr="class","bw-item-obtained"]OBTAINED FROM RANDOM ROULETTE [attr="class","bw-item-desc"]A one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). When used in a thread a player can revive another player (besides themselves) who had died during the thread. This can be used during any gamemode. One use per thread and cannot be used if dead. [attr="class","bw-item-unique"]CONSUMABLE |