May 22, 2017 17:38:44 GMT -5
beat likes this
Post by mustang on May 22, 2017 17:38:44 GMT -5
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[attr="class","a-bg"]
[attr="class","a-face"]
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MUSTANG
MUSTANG
[attr="class","a-basicinfo"]
MARCUS MARTINEZ
[break]28 YEARS OLD
[break]MALE
MARCUS MARTINEZ
[break]28 YEARS OLD
[break]MALE
[attr="class","a-classname"]
CLAYMORE
CLAYMORE
[attr="class","a-fader"]
[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] blunt. high-spirited. affectionate. optimistic. adventurous. patient. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] excessive drinking. parties. making out. reading fantasy novels. wrestling. steak. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] overly-confident. naive. flamboyant. argumentative. sarcastic. petty. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] extreme weather. being sick. rich people. snakes. awkward silences. loud children. |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] one handed swords [break]two handed swords | [attr="class","a-c-info"] [attr="class","a-classdesc"] the claymore is usually first interpreted as a attacker, what with it's main use of swords as means to attack. however it is more of a means of putting a target on the back of the class. the claymore specializes in drawing enemies with aggro control, tanking damage, as well as counterattacks. the class does suffer in earlier levels as damage potential is much lower than average as well as not being a strong distance closer. |
[attr="class","a-c-rarea"]
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[attr="class","a-defender-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SWORD ON MY BACK
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
for every attack the claymore gets hit with, it builds up an attack buff for them up to 30% at the cost of decreasing movement speed till cap, this buff is reset once the claymore attacks or is healed at all. the cap for the attack buff and movement debuff increases to 50% when the claymore reaches level 3. this increases again at level 5 to 75% and does not reset after being healed anymore.
for every attack the claymore gets hit with, it builds up an attack buff for them up to 30% at the cost of decreasing movement speed till cap, this buff is reset once the claymore attacks or is healed at all. the cap for the attack buff and movement debuff increases to 50% when the claymore reaches level 3. this increases again at level 5 to 75% and does not reset after being healed anymore.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SWIFT JUSTICE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
When the claymore is attacked, he can absorb a hit with a 40% defense buff. the claymore can then counterattack with a 20% attack buff that is uninterruptible. After landing the counterattack, he gains a 10% defense buff against any attacks made by that enemy for the next minute. at level 3 the defense buffs increase to 60% and 30% respectively. then at level 5 the defense buffs again increase now to 80% and 40%.
When the claymore is attacked, he can absorb a hit with a 40% defense buff. the claymore can then counterattack with a 20% attack buff that is uninterruptible. After landing the counterattack, he gains a 10% defense buff against any attacks made by that enemy for the next minute. at level 3 the defense buffs increase to 60% and 30% respectively. then at level 5 the defense buffs again increase now to 80% and 40%.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]TRUSTED ZEAL
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the claymore draws in all nearby enemies in a 10 feet radius, aggroing them with a arrogant laugh to taunt. aggro can not be broken except by another taunt ability from another player, or when the claymore is dead. this area of effect taunt increase to 20 feet at level 3 and to 30 again at level 5.
the claymore draws in all nearby enemies in a 10 feet radius, aggroing them with a arrogant laugh to taunt. aggro can not be broken except by another taunt ability from another player, or when the claymore is dead. this area of effect taunt increase to 20 feet at level 3 and to 30 again at level 5.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]i'll be your shield
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
it is the job of the defender to protect others. you have to remain close and take the damage that other's just wouldn't be able to take. a player enters within a 5 foot radius of the claymore, that grants a 10% defense buff for all players in that radius including the claymore themselves. this skill's defense buff increases to 20% at level three and then once again to 30% at level five. when gaining level five the skill also increases it's range to 15 feet.
it is the job of the defender to protect others. you have to remain close and take the damage that other's just wouldn't be able to take. a player enters within a 5 foot radius of the claymore, that grants a 10% defense buff for all players in that radius including the claymore themselves. this skill's defense buff increases to 20% at level three and then once again to 30% at level five. when gaining level five the skill also increases it's range to 15 feet.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]GUTS AND GLORY
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
it is not enough some times to just take hits, you have to give and take. similar to the build of the sword on my back passive, with each basic attack the claymore makes, he builds a defense buff up to 60%. at level 5 this buff cap increases to 80%. along with the increase at level five the skill gives a 20% movement speed buff.
it is not enough some times to just take hits, you have to give and take. similar to the build of the sword on my back passive, with each basic attack the claymore makes, he builds a defense buff up to 60%. at level 5 this buff cap increases to 80%. along with the increase at level five the skill gives a 20% movement speed buff.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]CARVING SWING
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the claymore is not just a big massive tank that eats attacks, he also attracts attention. drawing in aggro till he is completely surrounded. with each enemy within a 5 foot radius of him, the claymore can attack all within that radius in a broad swing. the catch is that his damage for this attack increases by 10% for each enemies in said radius, with no cap on the bonus damage. however once this is used he cannot use it for another 3 minutes.
the claymore is not just a big massive tank that eats attacks, he also attracts attention. drawing in aggro till he is completely surrounded. with each enemy within a 5 foot radius of him, the claymore can attack all within that radius in a broad swing. the catch is that his damage for this attack increases by 10% for each enemies in said radius, with no cap on the bonus damage. however once this is used he cannot use it for another 3 minutes.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]munin's return
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
in a towering column of smoke, it overtakes the image of the claymore. summoning a shadow demon to takeover the claymore’s body for a short time. the sword now replaced with dark claws that give the player an increased 20% attack buff. for the duration, the form has large wings that give a flying speed at an increased 40%. this demonic form lasts for only three minutes and has a cool down of five minutes.
in a towering column of smoke, it overtakes the image of the claymore. summoning a shadow demon to takeover the claymore’s body for a short time. the sword now replaced with dark claws that give the player an increased 20% attack buff. for the duration, the form has large wings that give a flying speed at an increased 40%. this demonic form lasts for only three minutes and has a cool down of five minutes.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]CARVING SWING
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
a man and his blade, is a connection that few may truly grow with to gain a larger scale. the claymore has the ability to use his sword as an extension, without fear of losing it by his side. he can throw his sword at any enemy and having it magnetically pull back into the user's hand. this is mainly to counter the lack of speed of the user to reach his enemies.
a man and his blade, is a connection that few may truly grow with to gain a larger scale. the claymore has the ability to use his sword as an extension, without fear of losing it by his side. he can throw his sword at any enemy and having it magnetically pull back into the user's hand. this is mainly to counter the lack of speed of the user to reach his enemies.