May 22, 2017 16:46:27 GMT -5
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May 22, 2017 1:49:05 GMT -5
mustang likes this
Post by beat on May 22, 2017 1:49:05 GMT -5
[nospaces] [attr="class","a-bg"] [attr="class","a-face"] [attr="class","a-fade-white"] [attr="class","a-username"]
BEAT
[attr="class","a-basicinfo"]
RICKY FRASER [break]25 YEARS OLD [break]MALE
[attr="class","a-classname"]
DRUMMER BOY
[attr="class","a-fader"] [attr="class","a-defender-divider"]user biography [attr="class","a-bio"] [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
upbeat, honest, sentimental
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dancing, workouts, kisses
| [attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes | [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
superstitious, argumentative, shortsighted
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heat, cats, sleep
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[attr="class","a-defender-divider"]class information [attr="class","a-cbg"] [attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"]
drums [break]shields
| [attr="class","a-c-info"] [attr="class","a-classdesc"]
the drummer boy focuses on inspiring his allies with their faithful beat. leading the charge, the drummer boy dictates the battlefield as a mobile tank able to taunt, buff and soak damage for their allies. drummer boys lack high defenses and instead rely on a large health pool to keep themselves afloat. however, they are particularly susceptible to crowd control abilities at earlier levels.
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[attr="class","a-c-rarea"]
[attr="class","ac-defender"]
| [attr="class","ac-rtitle"]class [attr="class","ac-rtxt"]
DEFENDER
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| [attr="class","a-c-parea"] [attr="class","ac-ptitle"]profession [attr="class","ac-ptxt"]
ARMORSMITH
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[attr="class","ap-defender-armorsmith"]
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[attr="class","a-defender-divider"]class abilities [attr="class","a-cag"] [attr="class","a-cskill"] [attr="class","a-cs-title"]DRUM ROLL [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
the drummer boy plays a drum roll as he charges forward. allies behind him receive a movement speed buff that ramps up to 50%. once the movement speed buff reaches 50%, the drum roll ends and allies experience a rapid decay in movement speed. the drummer boy cannot change directions during his charge and is locked in for the charge's duration. enemies in the way are knocked to the side and suffer minor damage. afterwards, the skill goes on cooldown for a lengthy amount of time.
[attr="class","a-cskill"] [attr="class","a-cs-title"]RIMSHOT [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
the drummer boy targets a single mob and plays a rimshot (or sting) on his drum. believing they are the butt of a joke, the mob is taunted and focuses their attacks on the drummer boy. the taunt effect lasts a few seconds or until the mob has received significant damage. afterwards, the skill goes on cooldown for a brief length of time.
[attr="class","a-cskill"] [attr="class","a-cs-title"]DRUM SOLO [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
the drummer boy positions his drum horizontally across his body and plays a drum solo so loud and vigorous that the soundwaves block damage from all sources for a few seconds. furthermore, the drummer boy may move during this ability. allies that are behind the drummer boy within a cone-shaped area are protected. enemies that come near are knocked back and suffer minor damage. afterwards, the skill goes on cooldown for a moderate length of time.
[attr="class","a-ooc"] played by SHIV[break] GRANBLUE FANTASY, VANE - beat
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May 22, 2017 16:45:58 GMT -5
Post by mark on May 22, 2017 16:45:58 GMT -5
[attr="class","bw-i-border"] [attr="class","bw-i-bg"] [attr="class","bw-desc"] accepted
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