Apr 14, 2017 2:20:09 GMT -5
Post by gauntlet on Apr 14, 2017 2:20:09 GMT -5
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[attr="class","a-face"]
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GAUNTLET
GAUNTLET
[attr="class","a-basicinfo"]
ANDREW OWEN
[break]21 YEARS OLD
[break]MALE
ANDREW OWEN
[break]21 YEARS OLD
[break]MALE
[attr="class","a-classname"]
BRUISER
BRUISER
[attr="class","a-fader"]
[attr="class","a-attacker-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] clever. efficient. dedicated. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] heavy metal. punching stuff. chocolate cake. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] undisciplined. critical. destructive | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] useless players. dishonesty. snakes. |
[attr="class","a-attacker-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] power fists [break]gauntlets [break]gloves | [attr="class","a-c-info"] [attr="class","a-classdesc"] the bruiser's playstyle revolves around pummeling enemies with enhanced basic attacks and raising combo stacks. when applied to teamplay, the bruiser takes the roll of a damage dealer with the ability to take some hits along the way. they're all about getting in to deal high amounts of damage in bursts and then getting right back out to safety. high-risk and high-reward are the perfect terms to use to describe the bruiser. you've got to crack a few eggs to punch someone's face apart. |
[attr="class","a-c-rarea"]
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[attr="class","a-attacker-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]RELENTLESS COMBINATION
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
the brusier's basic attacks and other certain skills apply combo stacks to enemies hit. applying three stacks on a single target consumes the stacks and applies bonus damage to the foe while giving the user additional attack speed and armor penetration.
the brusier's basic attacks and other certain skills apply combo stacks to enemies hit. applying three stacks on a single target consumes the stacks and applies bonus damage to the foe while giving the user additional attack speed and armor penetration.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]GOD BREAKER
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the bruiser's next basic attack gains increased range and deals impact damage in a cone from behind the target hit with the same amount of damage dealt to the original foe. when used to apply the third combo stack, damage is doubled all around. due to its strength, this skill suffers from a decently sized cooldown.
the bruiser's next basic attack gains increased range and deals impact damage in a cone from behind the target hit with the same amount of damage dealt to the original foe. when used to apply the third combo stack, damage is doubled all around. due to its strength, this skill suffers from a decently sized cooldown.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]FINAL FINISH
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the bruiser's next basic attack bundles the power of three basic attacks into one single punch with increased range. bonuses such as increased attack speed, armor penetration or life steal on basic attacks boost the base damage of the attack instead of applying those said effects. normal damage boosts work just the same and also stack damage on the single hit. if the target is below 50% health, this strike uses the power of six basic attacks. if the target is below 25%, the strike uses the power of nine basic attacks.
the bruiser's next basic attack bundles the power of three basic attacks into one single punch with increased range. bonuses such as increased attack speed, armor penetration or life steal on basic attacks boost the base damage of the attack instead of applying those said effects. normal damage boosts work just the same and also stack damage on the single hit. if the target is below 50% health, this strike uses the power of six basic attacks. if the target is below 25%, the strike uses the power of nine basic attacks.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]aerial lift
[attr="class","a-cs-ap"]passive
[attr="class","a-cs-desc"]
this skill allows the bruiser to user their power fists to jump once again while airborne, or to double jump. all basic attacks used after a single jump add two stacks to the relentless combination meter instead of just one. although the bruiser initially only receives one extra jump, more jumps may be earned in the air for every three stacks earned on relentless combination. this allows the user to successfully juggle enemies in the air if they consistently earn stacks on their combo.
this skill allows the bruiser to user their power fists to jump once again while airborne, or to double jump. all basic attacks used after a single jump add two stacks to the relentless combination meter instead of just one. although the bruiser initially only receives one extra jump, more jumps may be earned in the air for every three stacks earned on relentless combination. this allows the user to successfully juggle enemies in the air if they consistently earn stacks on their combo.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]power guard
[attr="class","a-cs-ap"]active
[attr="class","a-cs-desc"]
by slamming his fists together, the bruiser creates a transparent barrier at his anterior that completely blocks the next enemy skill or basic attack. if the physical barrier successfully blocks an attack, the bruiser is given a temporary added boost to their lifebar. this increase is equal to 10% of the bruiser's base heath. as long as this boost remains, the bruiser receives a slight increase to attack speed.
by slamming his fists together, the bruiser creates a transparent barrier at his anterior that completely blocks the next enemy skill or basic attack. if the physical barrier successfully blocks an attack, the bruiser is given a temporary added boost to their lifebar. this increase is equal to 10% of the bruiser's base heath. as long as this boost remains, the bruiser receives a slight increase to attack speed.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]breath taker
[attr="class","a-cs-ap"]active
[attr="class","a-cs-desc"]
the bruiser's next basic attack deals bonus damage and launches his target in the air. if the bruiser is successful in knocking his foe into the air, he receives increased damage on his next three basic attacks. during this time, the bruiser receives an increase to movement speed and jump height until the three basic attacks are made.
the bruiser's next basic attack deals bonus damage and launches his target in the air. if the bruiser is successful in knocking his foe into the air, he receives increased damage on his next three basic attacks. during this time, the bruiser receives an increase to movement speed and jump height until the three basic attacks are made.