Apr 14, 2017 0:29:53 GMT -5
Post by Aleister on Apr 14, 2017 0:29:53 GMT -5
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ALEISTER
ALEISTER
[attr="class","a-basicinfo"]
ALEISTER MANN
[break]21 YEARS OLD
[break]MALE
ALEISTER MANN
[break]21 YEARS OLD
[break]MALE
[attr="class","a-classname"]
OPPORTUNIST
OPPORTUNIST
[attr="class","a-fader"]
[attr="class","a-ATTACKER-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] positive traits go here!
| [attr="class","a-bio-w"] [attr="class","a-bio-wt"] likes go here!
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[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] negative traits go here!
| [attr="class","a-bio-w"] [attr="class","a-bio-wt"] dislikes go here!
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[attr="class","a-ATTACKER-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Spear | [attr="class","a-c-info"] [attr="class","a-classdesc"] Having a high amount of power but little in terms of defense the Opportunist is a glass cannon attacker. The class primarily focuses on using magic to buff itself and upgrade its weapon, through the means of harvesting the energy of their enemies. For example the class has an ability that causes its spear to adapt and deal elemental damage based on which kind of enemy it last hit. |
[attr="class","a-c-rarea"]
| [attr="class","a-c-parea"]
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[attr="class","a-ATTACKER-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ELEMENT SIPHON
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
"Whats yours is mine and whats mine is mine.." Any time Opportunist strikes the opponent with his spear, whether its a basic attack or a skill the spear will siphon off their elemental energy. After siphoning the energy the spear changes in color to match the element, for example turning a shade of blue for water, or a bright white for holy energy. Aside from that the ability doesn't do much else, just changing the type of elemental damage it dishes out.
"Whats yours is mine and whats mine is mine.." Any time Opportunist strikes the opponent with his spear, whether its a basic attack or a skill the spear will siphon off their elemental energy. After siphoning the energy the spear changes in color to match the element, for example turning a shade of blue for water, or a bright white for holy energy. Aside from that the ability doesn't do much else, just changing the type of elemental damage it dishes out.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]RADIAL BURST
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"You can have this part back though.." A follow-up to the Opportunist's Energy Siphon ability. After having an element running through their spear the Opportunist can point the spear at a target and discharge the built up element in a quick blast of magical energy.
"You can have this part back though.." A follow-up to the Opportunist's Energy Siphon ability. After having an element running through their spear the Opportunist can point the spear at a target and discharge the built up element in a quick blast of magical energy.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]STORAGE
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
"I like this one.." Storage is an extremely simple skill, it operates off of the Energy Siphon ability as well. The passive allows the Opportunist to store up to three different elemental charges on his spear at any time that he can swap back and forth with, unless used in Radial Burst. The stored elements can also be the same elemental multiple times.
"I like this one.." Storage is an extremely simple skill, it operates off of the Energy Siphon ability as well. The passive allows the Opportunist to store up to three different elemental charges on his spear at any time that he can swap back and forth with, unless used in Radial Burst. The stored elements can also be the same elemental multiple times.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ELEMENTAL FUSION
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"i'm like a damn scientist or somethin.." upon reaching level 2 the opportunist gains the ability to fuse together elements that his spear gains from elemental siphon into an entirely new element. that specific element only being able to be acquired through this method. as well the ability allows the opportunist to store three of these combined elements in his spear at a time, separately from the non-combined elements. every element that can be acquired can be fused together through this ability. combining two separate elements creates an entirely new one, while two of the same element will simply make a stronger but albeit different looking version. some examples are as follows.[break][break]
fire + earth = magma[break]
water + fire = steam [break]
lightning + air = plasma [break]
earth + unholy = gravity[break]
fire + fire = blue fire[break]
holy+ unholy = randomly buffed version of either ability
"i'm like a damn scientist or somethin.." upon reaching level 2 the opportunist gains the ability to fuse together elements that his spear gains from elemental siphon into an entirely new element. that specific element only being able to be acquired through this method. as well the ability allows the opportunist to store three of these combined elements in his spear at a time, separately from the non-combined elements. every element that can be acquired can be fused together through this ability. combining two separate elements creates an entirely new one, while two of the same element will simply make a stronger but albeit different looking version. some examples are as follows.[break][break]
fire + earth = magma[break]
water + fire = steam [break]
lightning + air = plasma [break]
earth + unholy = gravity[break]
fire + fire = blue fire[break]
holy+ unholy = randomly buffed version of either ability
[attr="class","a-cskill"]
[attr="class","a-cs-title"]DAWN-WALKER
[attr="class","a-cs-ap"]active
[attr="class","a-cs-desc"]
"hooooly crap this is high.." with a running start the opportunist launches themselves up incredibly high into the air, so high that they're unable to be seen by the naked eye. spiraling down through the sky the opportunist's weapon glows with a bright white light as they fly downwards, before landing spear first on top of an enemy. dealing damage and emitting a flash of white light just for cosmetic effect. as well the use of dawn-walker gives the opportunist a random elemental charge.
"hooooly crap this is high.." with a running start the opportunist launches themselves up incredibly high into the air, so high that they're unable to be seen by the naked eye. spiraling down through the sky the opportunist's weapon glows with a bright white light as they fly downwards, before landing spear first on top of an enemy. dealing damage and emitting a flash of white light just for cosmetic effect. as well the use of dawn-walker gives the opportunist a random elemental charge.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ELEMENTAL FORM
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"now this is more like it.." the opportunist has learned to use his elemental charges on more then just his weapon. instead of using it for his weapon the charges can now be used to buff the opportunist themselves. upon use of this ability the user's hair, eye, and armor colors change to correspond with the used elemental charge for cosmetic purposes. the practical use of the ability however is that it gives the user a boost in their attack and speed for the duration of its use, while also letting them passively generate more charges of the element that they used for the ability.
"now this is more like it.." the opportunist has learned to use his elemental charges on more then just his weapon. instead of using it for his weapon the charges can now be used to buff the opportunist themselves. upon use of this ability the user's hair, eye, and armor colors change to correspond with the used elemental charge for cosmetic purposes. the practical use of the ability however is that it gives the user a boost in their attack and speed for the duration of its use, while also letting them passively generate more charges of the element that they used for the ability.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ELEMENTAL WRATH
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"theres no way it can get better then this.." elemental wrath is essentially a stronger and much cooler looking version of the opportunist's elemental form skill. with the sacrifice of one of the elemental charges in their weapon the opportunist is able to transform their body into a large elemental based on what type of charge it was. while the appearance, height and weight of the elemental varies depending on what type it is the abilities stay the same.[break][break]
when in their elemental form the opportunist gains a breath attack, able to spew a blast of whatever element they are out of their mouth. while also able to conjure a larger spear made purely out of the same elemental, and now gaining the ability to use their fists as a weapon. for the duration of the skill the opportunist is stuck in this elemental form and the skill can't be cancelled early. once the skill wears off however it goes into a long cool-down, the longest cool-down that the opportunist's skills possess.
"theres no way it can get better then this.." elemental wrath is essentially a stronger and much cooler looking version of the opportunist's elemental form skill. with the sacrifice of one of the elemental charges in their weapon the opportunist is able to transform their body into a large elemental based on what type of charge it was. while the appearance, height and weight of the elemental varies depending on what type it is the abilities stay the same.[break][break]
when in their elemental form the opportunist gains a breath attack, able to spew a blast of whatever element they are out of their mouth. while also able to conjure a larger spear made purely out of the same elemental, and now gaining the ability to use their fists as a weapon. for the duration of the skill the opportunist is stuck in this elemental form and the skill can't be cancelled early. once the skill wears off however it goes into a long cool-down, the longest cool-down that the opportunist's skills possess.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]radial orbs
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"neat.." at the cost of one of their elemental charges the opportunist is able to create three glowing orbs of energy that rotate around their body. the orbs being made out of whatever element that was sacrificed to create them. the orbs have three separate abilities that they can be used for. though no one orb can be used for more then one attack. [break][break]
the first use of the orbs is a simply one, when activated the orb will float over to the middle of the opportunist's chest. before enlarging at a rapid pace until exploding in a dome shaped area around the opportunist. the explosion not only dealing damage in an aoe around the user but pushing any enemies that survive away from the user.[break][break]
secondly if the orbs struck with the tip of the opportunist's spear it will instead erupt forward into a blast of energy similar to the opportunist's radial burst attack. the difference being that while the blast pierces through enemies and hit others in a straight line, it does less damage compared to the original radial burst.[break][break]
finally the orbs can be used for one last ranged attack. the opportunist can grab one of the orbs in their hand and toss it up into the air, before smacking it with their spear like you would with a baseball bat. flying through the air the orb strikes into a single enemy and makes a little explosion of elemental energy. the explosion not only dealing some damage but giving the opportunist a random element that they're capable of using.
"neat.." at the cost of one of their elemental charges the opportunist is able to create three glowing orbs of energy that rotate around their body. the orbs being made out of whatever element that was sacrificed to create them. the orbs have three separate abilities that they can be used for. though no one orb can be used for more then one attack. [break][break]
the first use of the orbs is a simply one, when activated the orb will float over to the middle of the opportunist's chest. before enlarging at a rapid pace until exploding in a dome shaped area around the opportunist. the explosion not only dealing damage in an aoe around the user but pushing any enemies that survive away from the user.[break][break]
secondly if the orbs struck with the tip of the opportunist's spear it will instead erupt forward into a blast of energy similar to the opportunist's radial burst attack. the difference being that while the blast pierces through enemies and hit others in a straight line, it does less damage compared to the original radial burst.[break][break]
finally the orbs can be used for one last ranged attack. the opportunist can grab one of the orbs in their hand and toss it up into the air, before smacking it with their spear like you would with a baseball bat. flying through the air the orb strikes into a single enemy and makes a little explosion of elemental energy. the explosion not only dealing some damage but giving the opportunist a random element that they're capable of using.