May 14, 2017 13:26:42 GMT -5
Post by skadi on May 14, 2017 13:26:42 GMT -5
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[attr="class","a-bg"]
[attr="class","a-face"]
[attr="class","a-fade-white"]
[attr="class","a-username"]
SKADI
SKADI
[attr="class","a-basicinfo"]
SASKIA VINTERHART
[break]25 YEARS OLD
[break]FEMALE
SASKIA VINTERHART
[break]25 YEARS OLD
[break]FEMALE
[attr="class","a-classname"]
VANADIS
VANADIS
[attr="class","a-fader"]
[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] proud[break] perceptive[break] clever[break] resilient[break] slow to anger[break] brave[break] strategic[break] self-reliant | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] being challenged[break] a good fight[break] acknowledgement[break] completionist projects[break] a good workout[break] financial security |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] arrogant[break] vengeful[break] self-righteous[break] violent[break] cold-hearted[break] callous[break] dogmatic | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] cowards & cheaters[break] learned helplessness[break] posturing[break] willful ignorance[break] porcelain dolls[break] paper work[break] extravagance[break] not being challenged in a fight[break] untested power trippers |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] swords[break] daggers[break] bows[break] shields | [attr="class","a-c-info"] [attr="class","a-classdesc"] the vanadis do not need high attack power to win their battles, instead rendering their enemies hapless and thus allowing them to take their time with the demise of their foes. to know the power of a vanadis is to be rendered immobile by some means or another, and being left with nothing to do but watch as the health bar is whittled down into nothing. this class immobilizes enemies despite a renowned bulwark defense, benefitting their allies more than themselves by some perspectives in the way they render any amount of being outnumbered negligible. |
[attr="class","a-c-rarea"]
| [attr="class","a-c-parea"]
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[attr="class","a-defender-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]STALWART MORAINE
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
the vanadis thrives off of the fact that her once strong opponent has been rendered to nothing. their already bulwark defense stat receives a boost when enemies around her have been frozen, stunned or otherwise immobilized. if three or more enemies have such afflictions, the vanadis gainst a 30% chance to ignore the damage from an incoming attack if the enemy weapon is weaker than her equipped armor.
the vanadis thrives off of the fact that her once strong opponent has been rendered to nothing. their already bulwark defense stat receives a boost when enemies around her have been frozen, stunned or otherwise immobilized. if three or more enemies have such afflictions, the vanadis gainst a 30% chance to ignore the damage from an incoming attack if the enemy weapon is weaker than her equipped armor.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SNOWBALL EFFECT
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
the threat the vanadis poses only grows more clear the longer the battle has gone on. an aggro multiplier kicks into effect once the vanadis has been in battle for two minutes, growing larger after ten minutes to x5. at each phase, both their attack speed and speed gain a boost.
the threat the vanadis poses only grows more clear the longer the battle has gone on. an aggro multiplier kicks into effect once the vanadis has been in battle for two minutes, growing larger after ten minutes to x5. at each phase, both their attack speed and speed gain a boost.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]GLACIAL TEETH
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
icicles burst upwards in a circle around the vanadis, doing some damage but primarily threatening to either freeze, hamstring, or bind surrounding enemies at a 30% each. after level 3, the chance of this effect nearly doubles to 50%. at level 5, it raises to an 90% chance, with an additional 50% chance to cause a bleed effect that can stack.
icicles burst upwards in a circle around the vanadis, doing some damage but primarily threatening to either freeze, hamstring, or bind surrounding enemies at a 30% each. after level 3, the chance of this effect nearly doubles to 50%. at level 5, it raises to an 90% chance, with an additional 50% chance to cause a bleed effect that can stack.
[attr="class","a-cskill"]
[attr="class","a-cs-title"] frost stride
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the vanadis bursts forward, leaving a slide of ice in their wake and building momentum until the collide with either an enemy or an ally. if they have traveled 15 feet or more without interruption and then run into an enemy, icicles spike up from the ground at the point of collision, causing damage as well as a bleed and freeze effect. if a vanadis collides with an ally, no damage is done although the ally will suffer a knockback effect. this ability has a moderate cooldown.
the vanadis bursts forward, leaving a slide of ice in their wake and building momentum until the collide with either an enemy or an ally. if they have traveled 15 feet or more without interruption and then run into an enemy, icicles spike up from the ground at the point of collision, causing damage as well as a bleed and freeze effect. if a vanadis collides with an ally, no damage is done although the ally will suffer a knockback effect. this ability has a moderate cooldown.
[attr="class","a-cskill"]
[attr="class","a-cs-title"] permafrost
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
an aura of cold surrounds the vanadis at all times, causing surrounding enemies to be more susceptible to the frozen status and outright inflicting a chill status on those who have been within the vanadis' vicinity for more than 10 seconds, slowing them. the refreshing chill works in the favor of the vanadis, offering them a small health regeneration if their health is under 50% and they have not moved in 5 seconds. the health regeneration stops when the player moves.
an aura of cold surrounds the vanadis at all times, causing surrounding enemies to be more susceptible to the frozen status and outright inflicting a chill status on those who have been within the vanadis' vicinity for more than 10 seconds, slowing them. the refreshing chill works in the favor of the vanadis, offering them a small health regeneration if their health is under 50% and they have not moved in 5 seconds. the health regeneration stops when the player moves.
[attr="class","a-cskill"]
[attr="class","a-cs-title"] hailstone rain
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
a long distance skill that launches a series of icicles towards a specific target, inflicting damage as well as bleed and either a chill or frozen status on enemies who are hit. damage inflicted scales for twice that of the equipped weapon.
a long distance skill that launches a series of icicles towards a specific target, inflicting damage as well as bleed and either a chill or frozen status on enemies who are hit. damage inflicted scales for twice that of the equipped weapon.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]black ice
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
a medium range pulse radiates once from the vanadis, layering the area around them in invisible ice and drawing all enemy eyes onto the defender. the ice slows enemies caught within the radius, and the longer the enemy is in the radius the more likely the slow is to advance into a freeze effect, immobilizing them entirely. the effect itself lasts for a minute. when the vanadis reaches level five, the radius of the pulse climbs to a larger range.
a medium range pulse radiates once from the vanadis, layering the area around them in invisible ice and drawing all enemy eyes onto the defender. the ice slows enemies caught within the radius, and the longer the enemy is in the radius the more likely the slow is to advance into a freeze effect, immobilizing them entirely. the effect itself lasts for a minute. when the vanadis reaches level five, the radius of the pulse climbs to a larger range.
[attr="class","a-cskill"]
[attr="class","a-cs-title"] ice cap
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
the vanadis applies an extra layer of frost armor to themselves and their party members, providing an additional buffer against damage that is scaled to the equipped armor of the vanadis. those effected by this buff are more susceptible to fire damage for the time being. a portion of the vanadis' stamina is held until the stance is dismissed or the vanadis runs out of stamina. once the stance has been dismissed, it undergoes a 30 second cooldown.
the vanadis applies an extra layer of frost armor to themselves and their party members, providing an additional buffer against damage that is scaled to the equipped armor of the vanadis. those effected by this buff are more susceptible to fire damage for the time being. a portion of the vanadis' stamina is held until the stance is dismissed or the vanadis runs out of stamina. once the stance has been dismissed, it undergoes a 30 second cooldown.