Apr 13, 2017 21:28:13 GMT -5
Post by kingrex on Apr 13, 2017 21:28:13 GMT -5
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KINGREX
KINGREX
[attr="class","a-basicinfo"]
Carlo Javenski
[break]24 YEARS OLD
[break]Male
Carlo Javenski
[break]24 YEARS OLD
[break]Male
[attr="class","a-classname"]
COMMANDO
COMMANDO
[attr="class","a-fader"]
[attr="class","a-ATTACKER-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] No fucks given attitude. Unflinching. Military mindset. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Killing things. Laughing at weakness. Crude humor. Dead baby seals. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Rude. Selfish. Brash. Reckless. Insensitive. Angry. Destructive. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Goodie-two-shoes. Ugly bitches. Overly nice people. Weakness. |
[attr="class","a-ATTACKER-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] [break] Dual wielded Shotguns and Assault Rifles | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Commando is a reckless front liner who lets nothing stand in their way. Capable of closing distances quickly and punishing enemies in mid to close range engagements. They're hearty Attackers who aren't afraid to take punches, all the while blasting their foes with deadly shotguns and assault rifles. The only thing that can hold this modern day warrior back is their ammo count. |
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[attr="class","a-ATTACKER-divider"]class abilities
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[attr="class","a-cskill"]
[attr="class","a-cs-title"] Weapon Specialist
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
A Commando's arsenal is an extension of their own body, and years of combat experience has left them with unsurpassed skills as a gun wielder. They can see weak points on most enemies, which yield higher critical chances and possible interruptions or staggers may occur.
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Assault rifles gain extra damage for continued attacks against the same target without reloading, higher critical damage, and increases further if target remains in mid range.
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Shotguns lower target's defenses with consecutive hits at close range, cause splash damage, and deal significantly scaling damage if the target remains in close range.
A Commando's arsenal is an extension of their own body, and years of combat experience has left them with unsurpassed skills as a gun wielder. They can see weak points on most enemies, which yield higher critical chances and possible interruptions or staggers may occur.
[break]
Assault rifles gain extra damage for continued attacks against the same target without reloading, higher critical damage, and increases further if target remains in mid range.
[break]
Shotguns lower target's defenses with consecutive hits at close range, cause splash damage, and deal significantly scaling damage if the target remains in close range.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Grenade!
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
No solder is complete without their grenades. A tactical explosive that can either be used offensively as a powerful bomb, or defensively as a smoke screen for the Commando and their allies.
No solder is complete without their grenades. A tactical explosive that can either be used offensively as a powerful bomb, or defensively as a smoke screen for the Commando and their allies.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]CQC
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Training rigorously in all forms of combat, the Commando is capable of holding their own in point blank physical confrontations. Equipped with a standard issued combat machete they can evade attacks and counter with a sharp blade that causes lacerations and slows.
Training rigorously in all forms of combat, the Commando is capable of holding their own in point blank physical confrontations. Equipped with a standard issued combat machete they can evade attacks and counter with a sharp blade that causes lacerations and slows.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]STIMPACK
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
A strong adrenaline inducing medical cocktail injection that pushes the Commando's body to the limit for a short duration. Increases: Weapon accuracy, reload speed, movement speed, physical power, and combat perception, and also heals the Commando for a small amount of HP.
A strong adrenaline inducing medical cocktail injection that pushes the Commando's body to the limit for a short duration. Increases: Weapon accuracy, reload speed, movement speed, physical power, and combat perception, and also heals the Commando for a small amount of HP.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]AA3 DRONE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The Commando releases an aerial drone from their arsenal to provide support. Can be switched between three distinctive protocols to assist: Attack, Recon, and Anchor. Only one protocol can be active at a given time. Last until destroyed.
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Attack mode allows the drone to assault enemies with a light machine gun and limited rockets. If the Commando and Drone attack the same target, the target takes increased damage from all sources.
[break][break]
Recon Mode places the drone in a stealth mode, making it hard for enemies to detect it and increases it's mobility at the lack of weaponry. It can tag enemies making them visible through walls and obstacles, and detect cloaked or hidden objects with it's tactical cameras. The Commando can see what the drone sees as well.
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Anchor turns the drone into a maneuverability device for the Commando, armed with a grappling hitch and wire, this allows them to access hard to reach locations or avoid hazardous terrain. Long range travel is impossible and Anchor mode is only viable in short to medium range carries.
The Commando releases an aerial drone from their arsenal to provide support. Can be switched between three distinctive protocols to assist: Attack, Recon, and Anchor. Only one protocol can be active at a given time. Last until destroyed.
[break][break]
Attack mode allows the drone to assault enemies with a light machine gun and limited rockets. If the Commando and Drone attack the same target, the target takes increased damage from all sources.
[break][break]
Recon Mode places the drone in a stealth mode, making it hard for enemies to detect it and increases it's mobility at the lack of weaponry. It can tag enemies making them visible through walls and obstacles, and detect cloaked or hidden objects with it's tactical cameras. The Commando can see what the drone sees as well.
[break][break]
Anchor turns the drone into a maneuverability device for the Commando, armed with a grappling hitch and wire, this allows them to access hard to reach locations or avoid hazardous terrain. Long range travel is impossible and Anchor mode is only viable in short to medium range carries.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]AMMO VARIATIONS
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Different ammunition is now available for the commando's weapons. Assault rifles can now be loaded with explosive incendiary rounds that are devastating to large mobs of enemies, and cause targets to burn for a short period of time. Shotguns can now use slug rounds which trade short range buckshot for much longer single target damage. Slugs can penetrate multiple targets and stun them. Stun and incendiary grenades are now unlocked as well.
Different ammunition is now available for the commando's weapons. Assault rifles can now be loaded with explosive incendiary rounds that are devastating to large mobs of enemies, and cause targets to burn for a short period of time. Shotguns can now use slug rounds which trade short range buckshot for much longer single target damage. Slugs can penetrate multiple targets and stun them. Stun and incendiary grenades are now unlocked as well.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Compact Riot Shield
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The Commando deploys a shield that can be used in tangent with his own weaponry, allowing him to protect himself during risky forward engagements. The shield can also be deployed as a stationary cover, allowing for much needed flexibility in wide open areas. The shield will break once it suffers enough damage, and can't be reused for the same encounter.
The Commando deploys a shield that can be used in tangent with his own weaponry, allowing him to protect himself during risky forward engagements. The shield can also be deployed as a stationary cover, allowing for much needed flexibility in wide open areas. The shield will break once it suffers enough damage, and can't be reused for the same encounter.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]stealth tactics
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The commando can activate a cloaking device, shadowing him from sight for a time and allow him to move undetected past most enemies. Any time the commando enters cloaking their weapons are automatically silenced until detected, and CQC becomes a stealth kill able to eliminate some enemies instantly. Cloaking will break five seconds after any action is taken against a target, however silencers and CQC's silent kill will remain in effect until the commando is detected. Cloaking must be recharged between uses.
The commando can activate a cloaking device, shadowing him from sight for a time and allow him to move undetected past most enemies. Any time the commando enters cloaking their weapons are automatically silenced until detected, and CQC becomes a stealth kill able to eliminate some enemies instantly. Cloaking will break five seconds after any action is taken against a target, however silencers and CQC's silent kill will remain in effect until the commando is detected. Cloaking must be recharged between uses.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]C4
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
A versatile sticky explosive that can be used to blast enemies, breach terrain, and be set as a proximity mine. Can be stuck to allies and detonated to damage enemies around them.
A versatile sticky explosive that can be used to blast enemies, breach terrain, and be set as a proximity mine. Can be stuck to allies and detonated to damage enemies around them.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Bombardment
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
A large area is blasted with powerful artillery rounds and close side air support, dealing massive damage. It must be laser designated by the Commando or his drone, and has a long recharge rate.
A large area is blasted with powerful artillery rounds and close side air support, dealing massive damage. It must be laser designated by the Commando or his drone, and has a long recharge rate.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ORIGIN 01
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
There's no better way to deal with giant monsters than having one of your own. The Origin mecha is the finest mechanical creation to combat the over sized and plentiful threats of Gargantua. This giant humanoid robot is fully integrated with the Commando, bringing their already deadly potential to a much greater size.
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Advanced Nanomagic Assimilation allows the ORIGIN mecha to mimic the commando's abilities on a much larger scale. Everything in the Commando's inventory is somehow scaled or adapted to match their new found robotic size and potential. Weapons, armor, trinkets, mounts, pets, and even consumables. The deadlier the commando, the deadlier the ORIGIN.
[break][break]
The ORIGIN saves the commando from any damage until it's destroyed, and can only be repaired by mechanical based heals. Once destroyed, the Commando cannot use the ORIGIN until they return to a major player hub to have it restored and rearmed.
There's no better way to deal with giant monsters than having one of your own. The Origin mecha is the finest mechanical creation to combat the over sized and plentiful threats of Gargantua. This giant humanoid robot is fully integrated with the Commando, bringing their already deadly potential to a much greater size.
[break][break]
Advanced Nanomagic Assimilation allows the ORIGIN mecha to mimic the commando's abilities on a much larger scale. Everything in the Commando's inventory is somehow scaled or adapted to match their new found robotic size and potential. Weapons, armor, trinkets, mounts, pets, and even consumables. The deadlier the commando, the deadlier the ORIGIN.
[break][break]
The ORIGIN saves the commando from any damage until it's destroyed, and can only be repaired by mechanical based heals. Once destroyed, the Commando cannot use the ORIGIN until they return to a major player hub to have it restored and rearmed.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Grapple
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The Commando uses a special magnetic grappling device that allows them to transverse terrain quickly, pull enemies to them, (or to enemy if they're to heavy), and rappel from various surfaces. CQC can be activated while swinging from the grapple to perform a deadly dropkick maneuver, damaging and stunning enemies. Once attached to an enemy, the grapple can also be electrified to paralyze foes for a time.
The Commando uses a special magnetic grappling device that allows them to transverse terrain quickly, pull enemies to them, (or to enemy if they're to heavy), and rappel from various surfaces. CQC can be activated while swinging from the grapple to perform a deadly dropkick maneuver, damaging and stunning enemies. Once attached to an enemy, the grapple can also be electrified to paralyze foes for a time.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]B.R.S. Support
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The Bloodborne Reapers are some of the most deadly soldiers in all of Gargantua, and are fiercely loyal to the Commando and their cause. A typical squad will have a marksmen, heavy weapon specialist, assault leader, and an explosive expert. They can be called in as an ally in battle and will last until defeated or dismissed. Having stats comparable to the Commando's, only one of these monstrous killers is permitted at a time. When defeated, the Commando cannot call in the same Reaper until he returns to a major player hub to have them restored.
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Krov is the marksman of the group, and is skilled in long range damage support on single targets, stealth, and recon. Mallard is their heavy weapon specialist who can take a heavy beating and shred enemies with his rail chaingun. The Assault Leader, Hush, is an all-rounder who excels in making the best out of the worse, buffing his allies with matrix upgrades. Grim deals heavy AOE damage as the group's explosive expert, blasting enemies with a grenade launcher and various explosives.
The Bloodborne Reapers are some of the most deadly soldiers in all of Gargantua, and are fiercely loyal to the Commando and their cause. A typical squad will have a marksmen, heavy weapon specialist, assault leader, and an explosive expert. They can be called in as an ally in battle and will last until defeated or dismissed. Having stats comparable to the Commando's, only one of these monstrous killers is permitted at a time. When defeated, the Commando cannot call in the same Reaper until he returns to a major player hub to have them restored.
[break]][break]
Krov is the marksman of the group, and is skilled in long range damage support on single targets, stealth, and recon. Mallard is their heavy weapon specialist who can take a heavy beating and shred enemies with his rail chaingun. The Assault Leader, Hush, is an all-rounder who excels in making the best out of the worse, buffing his allies with matrix upgrades. Grim deals heavy AOE damage as the group's explosive expert, blasting enemies with a grenade launcher and various explosives.