May 1, 2017 19:29:55 GMT -5
Post by akeno on May 1, 2017 19:29:55 GMT -5
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[attr="class","bw-i-divider"]inventory
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]BEGINNER WEAPON [attr="class","bw-item-obtained"]STARTER KIT ITEM 0/0 [attr="class","bw-item-desc"]the most basic of weapons given out to all players at the start of their adventure. being not the most effective in the game it's advise to discard it as soon as possible for a better one. it is in the shape of a simple knife. [attr="class","bw-item-common"]WEAPON |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]BEGINNER ARMOR [attr="class","bw-item-obtained"]STARTER KIT ITEM 0/0 [attr="class","bw-item-desc"]the most basic of armor given out to all players at the start of their adventure. being not the most effective in the game it's advise to discard it as soon as possible for a better one. [attr="class","bw-item-common"]ARMOR |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]Bamboo Slingshot [attr="class","bw-item-obtained"]OBTAINED FROM PLACE 5/5 [attr="class","bw-item-desc"]A sturdy bamboo crafted slingshot that's capable of withstanding great force during use, allowing it to hit targets at a very impressive range. There's a moderate chance that critical or weak point hits will cause enemies to stagger. [attr="class","bw-item-UNCOMMON"]weapon |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]devil's attire [attr="class","bw-item-obtained"]OBTAINED FROM THE DARKROOT DEVILS [attr="class","bw-item-desc"]this is the wear of the damned, adaptive and stylish. sharp, clean, and professional, you'd expect anyone wearing it to be a part of the military or a government official. this outfit will change depending on gender and class. it will always have a guild emblem, and incorporate a shade of red and black. with well balanced stats, this is a reliable choice for loyal members. same target damage greatly increased with guildmates. [attr="class","bw-item-rare"]armor |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]small wolf pup [attr="class","bw-item-obtained"]obtained from scar [attr="class","bw-item-desc"]a young baby wolf pup that never ages. can't rest anywhere on the player other than the arms, but follows at a normal pace. cannot die and gives no bonuses to combat. [attr="class","bw-item-rare"]pet |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]health potion [attr="class","bw-item-obtained"]obtained from the general goods [attr="class","bw-item-desc"]a one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). when used in a thread a player can add or remove exactly 5 from their last roll. this can be used during any gamemode besides deception. one use per thread. can be used after a death roll. [attr="class","bw-item-unique"]consumable |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]extract of will [attr="class","bw-item-obtained"]obtained from the general goods [attr="class","bw-item-desc"]a one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). when used in a thread a player can void their previous roll and roll once again, acting as a reroll. this can be used during any gamemode. one use per thread. [attr="class","bw-item-unique"]consumable |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]resurrection charge [attr="class","bw-item-obtained"]obtained from the general goods [attr="class","bw-item-desc"]a one-time use consumable built to benefit a player participating in hard mode (dungeon or raid). when used in a thread a player can revive themselves right after they've died (but no other player). this can be used during any gamemode. one use per thread. [attr="class","bw-item-unique"]consumable |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]ACCURSED CHAINS [attr="class","bw-item-obtained"]OBTAINED FROM GRIMACE, THE BUTCHER [attr="class","bw-item-desc"]a short bit of chain with large rusted links. could be used to wrap around an arm or waistline. increases the duration of any crowd controlling skills by 30%. this typically includes slows, stuns, silences, or blinds. [attr="class","bw-item-rare"]TRINKET |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]reminiscent kite [attr="class","bw-item-obtained"]OBTAINED FROM crafting 7/10 [attr="class","bw-item-desc"]a large, purple and red kite, appearing to be made of some sort of thin paper. compact enough to fit inside of a bag, the contraption folds out into a four foot by four foot square. when gripping the strings of the kite, holding the craft above their head, the user is able to float into the air and fly around, as if they themselves were a kite. one hand must remain holding the strings of the kite at all times to maintain this effect. the mount functions even when there is no wind, and can usually support the weight of a second passenger, but this greatly hinders it's mobility. also, while flying with the kite, a funnel of wind surrounds the user, able to disjoint most weaker projectiles. [attr="class","bw-item-EPIC"]mount |
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[attr="class","bw-i-item"] [attr="class","bw-item-name"]butchy [attr="class","bw-item-obtained"]obtained from crafting 7/10 [attr="class","bw-item-desc"]a dagger seemingly crafted from a carved femur. appearing as a blade without curve, a small socket is carved within the handle. within this socket, an eye feverishly glances about. due to it's frail materiel makeup, it is not a weapon meant to block attacks, possibly shattering under too much weight. strikes dealt with this weapon cause much longer lasting pain and discomfort for the victim, while not dealing much extra damage. [attr="class","bw-item-uncommon"]weapon |