Apr 19, 2017 0:28:19 GMT -5
Post by Kelly on Apr 19, 2017 0:28:19 GMT -5
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Kelly
Kelly
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CONNER KENWAY
[break]17 YEARS OLD
[break]ASSUMED MALE
CONNER KENWAY
[break]17 YEARS OLD
[break]ASSUMED MALE
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BLADERUNNER
BLADERUNNER
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[attr="class","a-attacker-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] rad [break]energetic [break]committed | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] rad shit [break]sick tricks [break]proving rollerblading is a legitimate form of performing art |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] cocksure [break]lets style get in the way of efficiency [break]Unabashed perv | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Cyclists [break]Horror films [break]the entire visual novel industry |
[attr="class","a-attacker-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Skates | [attr="class","a-c-info"] [attr="class","a-classdesc"] The BladeRunner is a swift, stylish melee class that combines the acrobatic, streetworn tricks of pro skating with the fierce threat of martial arts. Using the Momentum of their sick moves tailored to their playstyle, they use this majorly mobile fighting style to build up speed to deliever deadly attacks, bouncing between the minions to execute a devastating finale to the biggest bastard in the room, and look good while doing it. |
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[attr="class","a-attacker-divider"]class abilities
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[attr="class","a-cs-title"]Shred-Master
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
This is the core of the BladeRunner; it allows for the creation of the resource called Momentum. This resourse, as it builds, increases movement speed of the already swift class, but also attack speed, as well as lessening the affect of gravity on the player so that he may ride on walls and on ceilings.
[break]This resourse can be built in 2 ways: performing tricks or dealing damage. In the latter, the damage must be non consecutive, that is to say, no monster can be attacked twice in a row. While this helps to build Momentum steadily, it can be rather slow and dangerous. Performing tricks lands the player more points, but eats into damage times if not done correctly. Messing up tricks can land the player negative Momentum and even damage him, but getting them right can not only get the player the Momentum to use on certain skills, but also put him in an advantageous position. Performing tricks is similar to done in certain other street skating games, with equal parts location scouting and quick reflexes.
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[break]Maximum pool of Momentum is 25 points. Increases by 10 every level.
[break]Every successful attack on targets is worth 2 (does not scale with enemy level).
[break]Tricks award points based on creativity, risk, and execution.
This is the core of the BladeRunner; it allows for the creation of the resource called Momentum. This resourse, as it builds, increases movement speed of the already swift class, but also attack speed, as well as lessening the affect of gravity on the player so that he may ride on walls and on ceilings.
[break]This resourse can be built in 2 ways: performing tricks or dealing damage. In the latter, the damage must be non consecutive, that is to say, no monster can be attacked twice in a row. While this helps to build Momentum steadily, it can be rather slow and dangerous. Performing tricks lands the player more points, but eats into damage times if not done correctly. Messing up tricks can land the player negative Momentum and even damage him, but getting them right can not only get the player the Momentum to use on certain skills, but also put him in an advantageous position. Performing tricks is similar to done in certain other street skating games, with equal parts location scouting and quick reflexes.
[break]
[break]Maximum pool of Momentum is 25 points. Increases by 10 every level.
[break]Every successful attack on targets is worth 2 (does not scale with enemy level).
[break]Tricks award points based on creativity, risk, and execution.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]Grease the Axles
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
While this skill has a substantial cooldown, this skill adds 5 Momentum to the current pool (unless it pool is maxed) and doubles the current movement speed and evasion of the player for 10 seconds. This duration increases by 2 seconds with each level.
While this skill has a substantial cooldown, this skill adds 5 Momentum to the current pool (unless it pool is maxed) and doubles the current movement speed and evasion of the player for 10 seconds. This duration increases by 2 seconds with each level.
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[attr="class","a-cs-title"]Meteor Ax Kick
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
This melee skill has 2 prerequisites: a position above the target and at least 10 Momentum. This blazing forward flip brings the skate right into the enemy's dome, delievering a guaranteed critical with a medium chance to stun. This move drains ALL Momentum, and delievers additional true damage that scales with the remaining points. At a level one max pool, this translates roughly to a critical plus 120% additional damage. It's just a super strong kick that scales with Momentum.
This melee skill has 2 prerequisites: a position above the target and at least 10 Momentum. This blazing forward flip brings the skate right into the enemy's dome, delievering a guaranteed critical with a medium chance to stun. This move drains ALL Momentum, and delievers additional true damage that scales with the remaining points. At a level one max pool, this translates roughly to a critical plus 120% additional damage. It's just a super strong kick that scales with Momentum.