Apr 17, 2017 15:00:14 GMT -5
Post by Kenshi on Apr 17, 2017 15:00:14 GMT -5
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KENSHI
KENSHI
[attr="class","a-basicinfo"]
KATSUO SHIMADA (島田勝雄)
[break]26 YEARS OLD
[break]MALE
KATSUO SHIMADA (島田勝雄)
[break]26 YEARS OLD
[break]MALE
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EDGEMASTER
EDGEMASTER
[attr="class","a-fader"]
[attr="class","a-utility-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Level-headed, perceptive, critical-minded. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Aesthetics, philosophy, meaningful conversations |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] Asocial, abrasive, cynical. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] Obnoxious behavior, small talk, infringement of his privacy |
[attr="class","a-utility-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Daggers [break]Small Swords [break]Short Swords [break]Longswords [break]Broadswords [break]Curved Swords [break]Greatswords [break]Katanas | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Edgemaster is the personification of the concept of "sword", a unique existence where both meaning and purpose are explicitly tied to the skills and weapons that give this class its name. Since many players find enjoyment in PvP combat, the Edgemaster has become an unpopular choice for this mode of play due to its dismally low stats, unusually slow rate of growth, over-dependency on weapons and items, inability to equip shields or anything above light armor, and, most importantly, its paradoxical categorization as a Utility class rather than as the more fitting Attacker.[break][break] The class compensates for this with the ability to dual-wield swords and an exceptionally versatile, multipurpose skill set that not only enables the Edgemaster to summon weapons seemingly out of thin air, but also alter and modify them to meet the situation at hand, as well as utilize them in ways that other classes cannot. |
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[attr="class","a-utility-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]PROJECTION
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"I am the bone of my sword."
[break][break]
A strangely specific form of conjuration, Projection enables the Edgemaster to create a near-perfect physical copy of any weapon he currently has within his inventory rather than manually equipping the item in question; armaments formed this way have the [Projection] annotation and are treated as being of [Common] rarity for the purposes of damage output -- visually, these imitations are indistinguishable from the genuine article. Weapons created this way can sustain up to three direct strikes before shattering. At higher levels, Projection's casting time is reduced by 10%, and the amount of attacks a Projected weapon can sustain increases by one.
[break][break]
+summons a near-perfect copy of any weapon in player's inventory[break]
+weapon copies inflict damage equivalent to any [common] weapon[break]
+weapon copies can sustain up to three direct hits before breaking[break]
+at higher levels, casting time decreases by 10% and number of sustainable hits increases by one
"I am the bone of my sword."
[break][break]
A strangely specific form of conjuration, Projection enables the Edgemaster to create a near-perfect physical copy of any weapon he currently has within his inventory rather than manually equipping the item in question; armaments formed this way have the [Projection] annotation and are treated as being of [Common] rarity for the purposes of damage output -- visually, these imitations are indistinguishable from the genuine article. Weapons created this way can sustain up to three direct strikes before shattering. At higher levels, Projection's casting time is reduced by 10%, and the amount of attacks a Projected weapon can sustain increases by one.
[break][break]
+summons a near-perfect copy of any weapon in player's inventory[break]
+weapon copies inflict damage equivalent to any [common] weapon[break]
+weapon copies can sustain up to three direct hits before breaking[break]
+at higher levels, casting time decreases by 10% and number of sustainable hits increases by one
[attr="class","a-cskill"]
[attr="class","a-cs-title"]REINFORCEMENT
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"Steel is my body, and fire is my blood."
[break][break]
Reinforcement aims to reduce or eliminate any imperfections a weapon may have by targeting key weaknesses within its structure and fortifying them, thereby temporarily improving its damage output and resilience by an additional 15%. These modifications last for three turns. At higher levels, Reinforcement's casting time is reduced by 10%, and improvements to a weapon's performance rise by an additional 5%.
[break][break]
+improves a weapon's damage output and resilience by 15% for three turns[break]
+at higher levels, casting time decreases by 10% and improvements increase by 5%
"Steel is my body, and fire is my blood."
[break][break]
Reinforcement aims to reduce or eliminate any imperfections a weapon may have by targeting key weaknesses within its structure and fortifying them, thereby temporarily improving its damage output and resilience by an additional 15%. These modifications last for three turns. At higher levels, Reinforcement's casting time is reduced by 10%, and improvements to a weapon's performance rise by an additional 5%.
[break][break]
+improves a weapon's damage output and resilience by 15% for three turns[break]
+at higher levels, casting time decreases by 10% and improvements increase by 5%
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ALTERATION
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
"I have created over a thousand blades."
[break][break]
Alteration allows the Edgemaster to change the nature of a weapon's physical structure into something entirely different from its original shape, enabling it to behave using the principles of its new structure. For example, a dagger can be turned into a shortsword, or a curved sword can be reshaped into a katana. While it may appear superficially useless to turn a weapon into another weapon, creative use of Alteration may yield surprising results. Changes made to any weapon last for three turns. At higher levels, Alteration's casting time is reduced by 10%, and its duration increases by one turn.
[break][break]
+changes a weapon's type for three turns[break]
+at higher levels, casting time decreases by 10% and duration increases by one turn
"I have created over a thousand blades."
[break][break]
Alteration allows the Edgemaster to change the nature of a weapon's physical structure into something entirely different from its original shape, enabling it to behave using the principles of its new structure. For example, a dagger can be turned into a shortsword, or a curved sword can be reshaped into a katana. While it may appear superficially useless to turn a weapon into another weapon, creative use of Alteration may yield surprising results. Changes made to any weapon last for three turns. At higher levels, Alteration's casting time is reduced by 10%, and its duration increases by one turn.
[break][break]
+changes a weapon's type for three turns[break]
+at higher levels, casting time decreases by 10% and duration increases by one turn