Post by Matryoshka on Jun 30, 2017 21:01:18 GMT -5
[nospaces]
[attr="class","a-bg"]
[attr="class","a-face"]
[attr="class","a-fade-white"]
[attr="class","a-username"]
MATRYOSHKA
MATRYOSHKA
[attr="class","a-basicinfo"]
MAYA VOLKOV
[break]23 YEARS OLD
[break]FEMALE
MAYA VOLKOV
[break]23 YEARS OLD
[break]FEMALE
[attr="class","a-classname"]
CHALLENGER
CHALLENGER
[attr="class","a-fader"]
[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] independent [break]compassionate [break]reliable | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] challenges [break]new experiences [break]soft sounds |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] possessive [break]secretive [break]childish | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] being dismissed [break]arguments [break]bright light/ areas |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] great sword [break]long sword [break]rapier [break]katana | [attr="class","a-c-info"] [attr="class","a-classdesc"] the stage is set. the hometowns favorite stands within the ring but, as the announcer quiets, the audiences eyes drift with the light that shines at the other end. there stands a challenger: a stranger amidst the crowd, hiding secrets and ready to give them the show of their life. the challenger’s existence is to embody the sheer thrill of a fight when all else is against them; placed in a foreign environment with the simple goal of victory hanging in front of their eyes. they take the attention, both negative and positive, with graceful stride in order to keep the eyes of the masses glued to their movements. they are the distraction on the field, allowing teammates to venture into the fight with little to no worry of detection; for when a challenger approaches the audience won’t be able to turn away. |
[attr="class","a-c-rarea"]
| [attr="class","a-c-parea"]
|
[attr="class","a-defender-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]фокус
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
translation: focus
[break][break]
the initiation of combat, whether it be from the challenger themself or their opponent, the battlefield will be set to their own, personal arena where the limelight is always on them. as the name suggest, фокус is the art of gaining focus, stealing it from allies by being the one person all enemies cannot take their eyes off of. by default the challenger gains a 50% increase in threat when entering a battle, causing all aggressive enemies to place their aggro on them. however, in this state it is possible for the challenger to lose their much desired focus through various means; such as, but not limited to, increase amount of damage by stronger allies, more sophisticated ai, etc. though, a challenger is nothing without an ace up their sleeve. for every basic attack the challenger lands on any enemy target their threat increases by 5% at level 1, 10% at level 3 and 25% at level 5 until maxing out at 100% threat (increasing to 150% at level 2 than 200% at level 5). a challenger with 100% threat is able to hold and pull the focus of all aggressive targets within a 5 meter radius of themself, while at 200% the radius doubles. however, no matter the amount of threat stacked by the challenger they are unable to control the aggro of smarter monsters such as raid bosses.
translation: focus
[break][break]
the initiation of combat, whether it be from the challenger themself or their opponent, the battlefield will be set to their own, personal arena where the limelight is always on them. as the name suggest, фокус is the art of gaining focus, stealing it from allies by being the one person all enemies cannot take their eyes off of. by default the challenger gains a 50% increase in threat when entering a battle, causing all aggressive enemies to place their aggro on them. however, in this state it is possible for the challenger to lose their much desired focus through various means; such as, but not limited to, increase amount of damage by stronger allies, more sophisticated ai, etc. though, a challenger is nothing without an ace up their sleeve. for every basic attack the challenger lands on any enemy target their threat increases by 5% at level 1, 10% at level 3 and 25% at level 5 until maxing out at 100% threat (increasing to 150% at level 2 than 200% at level 5). a challenger with 100% threat is able to hold and pull the focus of all aggressive targets within a 5 meter radius of themself, while at 200% the radius doubles. however, no matter the amount of threat stacked by the challenger they are unable to control the aggro of smarter monsters such as raid bosses.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]мастер
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
translation: master
[break][break]
to keep the crowd gathered, guessing whether the newly approached challenger will either win it all or lose everything they must always change their strategy, making sure their opponent is unable to predict their next move. translating into the term master, мастер is one of the challengers main and most important abilities within their kit. it’s the art of mastering their weapon to perfection, allowing them to change the appearance of their sword to another in order to unlock specific buffs that scale with the amount of threat the challenger has stacked.
[break][break]
however, even with the change, the weapons stats scale with the current equipped weapon, with the original sword type giving a stronger effect than the others. the challenger is only capable of changing the appearance of their weapon (in order to receive specific buffs) to one that the class is able to equip normally and, upon leaving battle, their weapon will return to normal.
[break][break]
greatsword: while heavy in weight and slower to strike the great sword is capable of dealing large amounts of damage to those unlucky enough to come in contact with its blade. when the greatsword is used the challenger gains an increase in damage equal to the percent of threat they’ve stacked, maxing out at 100%. if the greatsword is the weapon equipped the damage buff is increased, allowing it to be maxed to 150% if applicable.
[break][break]
longsword: though two-handed and heavy the longsword is capable of dealing a consistent amount of damage with decent attack speed, being a reliable all-around weapon. when the longsword is used the challenger gains an increase in defense equal to the percent of threat they’ve stacked, maxing out at 100%. if the longsword is the weapon equipped the defense buff is increased, allowing it to be maxed to 150% if applicable.
[break][break]
rapier: while the rapier is one of the weakest swords at their disposal it’s also the fastest of the weapons available to the challenger, allowing it to shine in its own light. when the rapier is used the challenger gains an increase in evasion equal to the percent of threat they’ve stacked, maxing out at 75%. if the rapier is the weapon equipped the challenger is granted a unique passive, allowing them the ability to find their targets weak spot, hitting them with double the damage every other basic attack once the challenger's threat has reached 100% or above.
[break][break]
katana: the original starter weapon of the challenger class, the katana is as well-rounded as the longsword however offers far faster speed and mobility to its wielder. when the katana is used the challenger gains an increase in attack speed equal to the percent of threat they’ve stacked, maxing out at 100%. if the katana is the weapon equipped the challenger is granted an increase in movement speed that, when 150% threat is reached, allows the challenger the ability to dash in any direction by up to 6 feet every 10 seconds.
translation: master
[break][break]
to keep the crowd gathered, guessing whether the newly approached challenger will either win it all or lose everything they must always change their strategy, making sure their opponent is unable to predict their next move. translating into the term master, мастер is one of the challengers main and most important abilities within their kit. it’s the art of mastering their weapon to perfection, allowing them to change the appearance of their sword to another in order to unlock specific buffs that scale with the amount of threat the challenger has stacked.
[break][break]
however, even with the change, the weapons stats scale with the current equipped weapon, with the original sword type giving a stronger effect than the others. the challenger is only capable of changing the appearance of their weapon (in order to receive specific buffs) to one that the class is able to equip normally and, upon leaving battle, their weapon will return to normal.
[break][break]
greatsword: while heavy in weight and slower to strike the great sword is capable of dealing large amounts of damage to those unlucky enough to come in contact with its blade. when the greatsword is used the challenger gains an increase in damage equal to the percent of threat they’ve stacked, maxing out at 100%. if the greatsword is the weapon equipped the damage buff is increased, allowing it to be maxed to 150% if applicable.
[break][break]
longsword: though two-handed and heavy the longsword is capable of dealing a consistent amount of damage with decent attack speed, being a reliable all-around weapon. when the longsword is used the challenger gains an increase in defense equal to the percent of threat they’ve stacked, maxing out at 100%. if the longsword is the weapon equipped the defense buff is increased, allowing it to be maxed to 150% if applicable.
[break][break]
rapier: while the rapier is one of the weakest swords at their disposal it’s also the fastest of the weapons available to the challenger, allowing it to shine in its own light. when the rapier is used the challenger gains an increase in evasion equal to the percent of threat they’ve stacked, maxing out at 75%. if the rapier is the weapon equipped the challenger is granted a unique passive, allowing them the ability to find their targets weak spot, hitting them with double the damage every other basic attack once the challenger's threat has reached 100% or above.
[break][break]
katana: the original starter weapon of the challenger class, the katana is as well-rounded as the longsword however offers far faster speed and mobility to its wielder. when the katana is used the challenger gains an increase in attack speed equal to the percent of threat they’ve stacked, maxing out at 100%. if the katana is the weapon equipped the challenger is granted an increase in movement speed that, when 150% threat is reached, allows the challenger the ability to dash in any direction by up to 6 feet every 10 seconds.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ссылка
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
translation: link
[break][break]
while the challenger excels in keeping the limelight on themselves there are certain moments where their skills falter, breaking their trance and allowing enemy eyes to wander. its when their faults are shown that a challenger must pull their attention back in, reminding them that they are the only contender that must be noticed. while translating to link ссылка is far more violent than the word suggests. the challenger must always have the light on them and, even by force, must bring interest back to those who stray. the way a pull is used differs depending on the weapon used, though is able to be changed by both equipped item and appearance changes from мастер. the default damage of ссылка is relatively small the amount of threat the challenger has stacked prior to activation will increase it by 5% every 25% threat (rounding down). at level 3 the increase in damage is brought up to 10% every 25% threat than later at level 5 is raised again, bringing the amount to 25% every 50% threat.
[break][break]
greatsword: upon activating ссылка the blade of the greatsword will detach into parts, connected by elastic wires that stretch and retract back to bring the sword together again once the target has been captured. the blade seeks out single targets, cutting into their bodies as it curls around them. when brought into the range the greatsword will release, connecting back together as quickly as it broke apart.
[break][break]
longsword: for the moment when ссылка has been activated the challenger is able to wield the longsword in one hand, allowing the other to form an ethereal wire that wraps around their arm in exchange for the inability to attack for a short time while the skill is active. with this wire they are able to lock onto a single target, sending it out to wrap around it before violently swing them back into range. once done the wire explodes into pixels, allowing the challenger to wield their sword once again.
[break][break]
rapier: being the only sword to grant a crowd control method of pulling enemies towards them the rapier, upon activating ссылка, is able to be charged in the direction of a challenger's fleeing enemies. when released the rapier stabs the air before quickly recalling back to its original stance, causing a whirlwind-like effect that pulls all aggressive target caught within the area back towards the challenger.
[break][break]
katana: when ссылка is activated with a katana equip the challenger is able to lock onto a single target and, once done, allows the sword to be thrown in their direction. once airborne the katana will slice at any enemies in its path, damaging them before finding its chosen victim. upon reaching them the sword stabs into their body before being forced by the challenger, taking the skewered target with them. once in range the katana will slide out of the body, returning to the challengers hand without the danger that once hung from its blade.
translation: link
[break][break]
while the challenger excels in keeping the limelight on themselves there are certain moments where their skills falter, breaking their trance and allowing enemy eyes to wander. its when their faults are shown that a challenger must pull their attention back in, reminding them that they are the only contender that must be noticed. while translating to link ссылка is far more violent than the word suggests. the challenger must always have the light on them and, even by force, must bring interest back to those who stray. the way a pull is used differs depending on the weapon used, though is able to be changed by both equipped item and appearance changes from мастер. the default damage of ссылка is relatively small the amount of threat the challenger has stacked prior to activation will increase it by 5% every 25% threat (rounding down). at level 3 the increase in damage is brought up to 10% every 25% threat than later at level 5 is raised again, bringing the amount to 25% every 50% threat.
[break][break]
greatsword: upon activating ссылка the blade of the greatsword will detach into parts, connected by elastic wires that stretch and retract back to bring the sword together again once the target has been captured. the blade seeks out single targets, cutting into their bodies as it curls around them. when brought into the range the greatsword will release, connecting back together as quickly as it broke apart.
[break][break]
longsword: for the moment when ссылка has been activated the challenger is able to wield the longsword in one hand, allowing the other to form an ethereal wire that wraps around their arm in exchange for the inability to attack for a short time while the skill is active. with this wire they are able to lock onto a single target, sending it out to wrap around it before violently swing them back into range. once done the wire explodes into pixels, allowing the challenger to wield their sword once again.
[break][break]
rapier: being the only sword to grant a crowd control method of pulling enemies towards them the rapier, upon activating ссылка, is able to be charged in the direction of a challenger's fleeing enemies. when released the rapier stabs the air before quickly recalling back to its original stance, causing a whirlwind-like effect that pulls all aggressive target caught within the area back towards the challenger.
[break][break]
katana: when ссылка is activated with a katana equip the challenger is able to lock onto a single target and, once done, allows the sword to be thrown in their direction. once airborne the katana will slice at any enemies in its path, damaging them before finding its chosen victim. upon reaching them the sword stabs into their body before being forced by the challenger, taking the skewered target with them. once in range the katana will slide out of the body, returning to the challengers hand without the danger that once hung from its blade.