Post by flamingo on Jun 24, 2017 20:37:53 GMT -5
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FLAMINGO
FLAMINGO
[attr="class","a-basicinfo"]
CHARLES EDWIN JARVES
[break]21 YEARS OLD
[break]MALE
CHARLES EDWIN JARVES
[break]21 YEARS OLD
[break]MALE
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EXOTIC
EXOTIC
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[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] positive traits go here! cooperative, persuasive, observant, pragmatic, punctual. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] likes go here! birds, stylish clothing, strawberries, sleeping, profit. |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] negative traits go here! listless, a slight narcissist, deceptive, judgmental, self-sufficient. | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] dislikes go here! dogs, people who keep him waiting, happy-go-lucky people, stupidity, anything bitter. |
[attr="class","a-defender-divider"]class information
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[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Uchigatana [break]Throwing Knives [break]Metal Threads | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Exotic class seeks to garner the attentions of anyone around them, be it monsters or allies alike. They are charged with the tedious task of shielding allies from opposing forces as well as diverting or throwing attacks back at the opponent, to give them a taste of their own medicine, and albeit with attack stats that are relatively low, they more then make up for the loss of it with a higher defense. Though those of this class may be a little conceited and self-imposing, they mean well, showcasing their devotion to protecting their friends in the cooperation they give to their team as attention seekers and terrifying charmers, catching the enemy off guard at most times. |
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[attr="class","a-defender-divider"]class abilities
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[attr="class","a-cs-title"]RETURN THE FAVOR
[attr="class","a-cs-ap"]PASSIVE
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A protective barrier is placed at all times over the Exotic, an invisible shield which becomes visible once certain conditions are met. To be viable as a passive, either Flamingo, or one of his own teammates if they are within the radius of the barrier's circumference, must be attacked first for it to be activated, where then the attack will be immediately void for only a single turn. The barrier also has a 10% chance to divert the attack back to the enemy at level one, 25% at level three, and 50% chance at level five. At level one the barrier's radius starts out only a feet few from Flamingo, but with leveling the radius grows to encompass roughly 30 yards of space around the Exotic once he reaches level five.
A protective barrier is placed at all times over the Exotic, an invisible shield which becomes visible once certain conditions are met. To be viable as a passive, either Flamingo, or one of his own teammates if they are within the radius of the barrier's circumference, must be attacked first for it to be activated, where then the attack will be immediately void for only a single turn. The barrier also has a 10% chance to divert the attack back to the enemy at level one, 25% at level three, and 50% chance at level five. At level one the barrier's radius starts out only a feet few from Flamingo, but with leveling the radius grows to encompass roughly 30 yards of space around the Exotic once he reaches level five.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]GIFT GIVER
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
With this active the Exotic throws a certain number of knives, depending on level, at the exact number of enemies to knives ratio. The knives are attached to thin, yet strong malleable wire threads that he holds in one or two hand(s). When activated, they send an electric shock into the enemy, causing minor to no damage, but also placing a defense debuff upon them as well. The debuff is then swapped with a buff and applied to any players within close range of the Exotic, but not including the Exotic himself, gaining a raise in attack and only a small return of health back, if any was lost. The buffs and debuffs only last about ten seconds, however. The number of knives correlates with level; two knives at level one, five at level three, ten at level five. The more knives, the higher the debuff to an enemy, and return buff to any players within close proximity.
With this active the Exotic throws a certain number of knives, depending on level, at the exact number of enemies to knives ratio. The knives are attached to thin, yet strong malleable wire threads that he holds in one or two hand(s). When activated, they send an electric shock into the enemy, causing minor to no damage, but also placing a defense debuff upon them as well. The debuff is then swapped with a buff and applied to any players within close range of the Exotic, but not including the Exotic himself, gaining a raise in attack and only a small return of health back, if any was lost. The buffs and debuffs only last about ten seconds, however. The number of knives correlates with level; two knives at level one, five at level three, ten at level five. The more knives, the higher the debuff to an enemy, and return buff to any players within close proximity.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]STATUS PARABOLA
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
When activated, the Exotic slashes his Ughigatana in an arc like fashion, sending a wave through the air towards several enemies. It causes a small amount of damage to all enemies hit within range, however, it also adds a status ailment to every enemy that manages to be touched by the blade's wave of energy. This status ailment saps their ability to evade over time, slowly increased as Flamingo levels up. Once the attack reaches level five, it will add a damage over time status ailment that saps small amounts of health from the enemy as well.
When activated, the Exotic slashes his Ughigatana in an arc like fashion, sending a wave through the air towards several enemies. It causes a small amount of damage to all enemies hit within range, however, it also adds a status ailment to every enemy that manages to be touched by the blade's wave of energy. This status ailment saps their ability to evade over time, slowly increased as Flamingo levels up. Once the attack reaches level five, it will add a damage over time status ailment that saps small amounts of health from the enemy as well.