Jun 14, 2017 14:40:34 GMT -5
Post by djinn on Jun 14, 2017 14:40:34 GMT -5
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Djinn
Djinn
[attr="class","a-basicinfo"]
Dino Ferrante
[break]24 YEARS OLD
[break]MALE
Dino Ferrante
[break]24 YEARS OLD
[break]MALE
[attr="class","a-classname"]
COMMANDER
COMMANDER
[attr="class","a-fader"]
[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] positive traits [break] - Resolute[break] - Ingenuitive [break] - Quick Witted[break] - Calm[break] - Methodic[break] | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] likes [break] - Stability [break] - Power [break] - Adrenaline [break] - Combat [break] - Victory [break] |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] negative traits [break] - Aloof[break] - Oppressive [break] - Blood Thirsty[break] - Arrogant[break] | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] dislikes [break] - Chaos[break] - Loss [break] - Heroism [break] - Sentamentality [break] |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] [break]Handguns [break]Rifles [break]One-handed Swords [break] Shield Gauntlets | [attr="class","a-c-info"] [attr="class","a-classdesc"] The commander class is focused on one thing only, victory at all costs. Defensive in nature, the commander's job is to keep himself and his teammates alive long enough to seize victory. The commander has no time to question ethics or honor and is focused on acting in the team's best interests whatever they may be at the time. He does this through, aoe buffs for his allies, aoe debuffs for his foes, and attacks that focus on opening up the defenses of the opponent. However, what makes the commander shine is his ability to dual wield different types of weapons for practical protection and the ability to directly link all those in his party with a non-intrusive mental link. This link leads to devastating team attacks and the maximization of potential among partners. That being said, while the Commander class flourishes in raids and party quests its reliance on a party makes it more than lackluster in duels and one-on-one situations. What is a commander without their crew after all? |
[attr="class","a-c-rarea"]
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[attr="class","a-defender-divider"]class abilities
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[attr="class","a-cs-title"]C.O.M
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
The Central Override Mechanism or C.O.M allows all players in a party communicate up to ten miles away via party link allowing for easy effective teamwork. The C.O.M link doesn't read minds, it simply allows for people in the party to share ideas they wish to be shared with the group or specific individuals within the party over long distances effortlessly. It works very similarly to voice chat in a normal game. For each player in the party the C.O.M system boosts the commander giving him a 5% attack/defense buff that maxes out at 50% I.E ten people. Combination attacks between two or more members of the party are also boosted by 25% while under C.O.M enhancement.
The Central Override Mechanism or C.O.M allows all players in a party communicate up to ten miles away via party link allowing for easy effective teamwork. The C.O.M link doesn't read minds, it simply allows for people in the party to share ideas they wish to be shared with the group or specific individuals within the party over long distances effortlessly. It works very similarly to voice chat in a normal game. For each player in the party the C.O.M system boosts the commander giving him a 5% attack/defense buff that maxes out at 50% I.E ten people. Combination attacks between two or more members of the party are also boosted by 25% while under C.O.M enhancement.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]ALPHA STRIKE
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
The commander either fires a piercing bullet from a gun or strikes with a physical attack that pierces through the defenses of the enemy dealing bonus damage and opening them up to allies for bonuses. The next three attacks done on the enemy that are done by party members have 'advantage' and deal extra damage.
The commander either fires a piercing bullet from a gun or strikes with a physical attack that pierces through the defenses of the enemy dealing bonus damage and opening them up to allies for bonuses. The next three attacks done on the enemy that are done by party members have 'advantage' and deal extra damage.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]SHOCK TACTICS
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
An aoe buff that enchants the party's weaponry with the 'shock' or 'electric' element allowing strikes to paralyze their foes. The skill also increases the speed of each party member by 50%. The buffs last for five minutes before wearing off.
An aoe buff that enchants the party's weaponry with the 'shock' or 'electric' element allowing strikes to paralyze their foes. The skill also increases the speed of each party member by 50%. The buffs last for five minutes before wearing off.