Jun 30, 2017 21:54:02 GMT -5
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Jun 8, 2017 16:51:45 GMT -5
jorumun likes this
Post by carnage on Jun 8, 2017 16:51:45 GMT -5
[nospaces] [attr="class","a-bg"] [attr="class","a-face"] [attr="class","a-fade-white"] [attr="class","a-username"]
CARNAGE
[attr="class","a-basicinfo"]
MATTHEW SCOTT [break]EIGHTEEN YEARS OLD [break]MALE
[attr="class","a-classname"]
HEMOMANCER
[attr="class","a-fader"] [attr="class","a-DEFENDER-divider"]user biography [attr="class","a-bio"] [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
▸ honest [break]▸ strong [break]▸ resourceful
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▸ winning [break]▸ his own skills [break]▸ chocolate
| [attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes | [attr="class","a-bio-w"] [attr="class","a-bio-wt"]
▸ prideful [break]▸ callous [break]▸ cynical
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▸ losing [break]▸ useless players [break]▸ cigarette smoke
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[attr="class","a-DEFENDER-divider"]class information [attr="class","a-cbg"] [attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"]
bracers
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The Hemomancer is a class focused on generating and manipulating a blood-like substance to attack and defend for others. Their health-bars act as conduits towards the amount; the less health they have, the more blood they have to work with but this also works conversely. This means there's incentive to receive damage before dishing it out when it comes to the Hemomancer. Due to this system, this class pushes a heavy focus on micromanaging one's own life. Some skills with rely on robbing the Hemomancer of their life, while others will increase it.
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[attr="class","a-c-rarea"]
[attr="class","ac-DEFENDER"]
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DEFENDER
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| [attr="class","a-c-parea"] [attr="class","ac-ptitle"]profession [attr="class","ac-ptxt"]
ARMORSMITH
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[attr="class","ap-DEFENDER-ARMORSMITH"]
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[attr="class","a-DEFENDER-divider"]class abilities [attr="class","a-cag"] [attr="class","a-cskill"] [attr="class","a-cs-title"]HEMOMANCY [attr="class","a-cs-ap"]PASSIVE [attr="class","a-cs-desc"]
For every successful bit of damage dealt to the hemomancer's health-bar, they'll produce a portion of red liquid that orbits their body. More and more of the blood-like fluid generates the lower the hemomancer's lifebar drops, but this also works inversely. If the Hemomancer is healed, they slowly lose the secretion that surrounds them. Without any of the substance (a full health-bar), the Hemomancer cannot perform basic attacks or skills unless stated otherwise. However, the amount of blood surrounding the user directly links to damage boosts to all outlets. Essentially, the amount of damage the Hemomancer receives precisely ties to the amount of extra damage they can deal.
[attr="class","a-cskill"] [attr="class","a-cs-title"]TRANSFUSION [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
By using a portion of their blood-like fluid, the hemomancer can heal for 50% of their missing life. The portion used for the cost directly correlates to the same number amount that's used to heal. This way the hemomancer's blood to life ratio remains intact when healing. While the cooldown for this skill is relatively short, continued use in a short amount of time will result in diminishing heals.
[attr="class","a-cskill"] [attr="class","a-cs-title"]COAGULATION [attr="class","a-cs-ap"]ACTIVE [attr="class","a-cs-desc"]
Through the use of Coagulation, the Hemomancer can solidify all of their blood into a giant dome barrier. More blood equals bigger domes, which can protect more players and the room inside. This shield blocks one single blow of any kind before exploding into small blood crystals. These red-colored gems can be controlled just like the liquid, but increase the Hemomancer's damage output on all outlets for just a few moments. After the time is up, the crystals revert back to their typical fluid-like state.
[attr="class","a-ooc"] played by mark[break] tokyo ghoul, kaneki ken - carnage
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Jun 8, 2017 17:39:39 GMT -5
Post by bow on Jun 8, 2017 17:39:39 GMT -5
[attr="class","bw-i-border"] [attr="class","bw-i-bg"] [attr="class","bw-desc"] accepted
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