Apr 15, 2017 11:31:57 GMT -5
Post by blank on Apr 15, 2017 11:31:57 GMT -5
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[attr="class","a-bg"]
[attr="class","a-face"]
[attr="class","a-fade-white"]
[attr="class","a-username"]
BLANK
BLANK
[attr="class","a-basicinfo"]
NAME UNKNOWN
[break]??? YEARS OLD
[break]MALE
NAME UNKNOWN
[break]??? YEARS OLD
[break]MALE
[attr="class","a-classname"]
ACE
ACE
[attr="class","a-fader"]
[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] adventurous[break] clear-headed[break] decisive[break] empathetic[break] perceptive | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] fairy tales[break] animals[break] spicy food[break] astrology[break] philosophy |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] expedient[break] merciless[break] critical[break] opportunistic[break] petty | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] cash shops[break] cliffhangers[break] ignorance[break] arrogance[break] light pollution |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] tomes[break] cards[break] wands [break]one-handed swords [break]daggers [break]staves [break]flasks [break]cylinders [break]war scythes [break]bows [break]crossbows [break]knuckles [break]one-handed axe [break]two-handed axe [break]rapier [break]dual guns [break]lances [break]two-handed swords | [attr="class","a-c-info"] [attr="class","a-classdesc"] an ace is otherwise known as a jack of all trades. the objective of this class is to defend teammates through the use of a versatile arsenal of weaponry. however, while an ace has access to a large variety of weapons they are unable to become the master of one set without sacrificing the use of others. an ace class is difficult because it cannot be mastered. it requires a person of intuitive thinking and knowledge of battle to preform adequately. in other words, it is not for the faint of heart. |
[attr="class","a-c-rarea"]
| [attr="class","a-c-parea"]
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[attr="class","a-defender-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]DETERMINATION
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
an ability which only manifests during the heat of battle. it is defined by the user's will to not yield under dire circumstances. during this time, the user receives a buff to their armor's defensive capabilities. a glow appears around where the user's heart would be signifying the manifestation of their determination. it will not occur if the user is unaware of the presence of battle, therefore preemptive strikes are a good way to counter this ability.
an ability which only manifests during the heat of battle. it is defined by the user's will to not yield under dire circumstances. during this time, the user receives a buff to their armor's defensive capabilities. a glow appears around where the user's heart would be signifying the manifestation of their determination. it will not occur if the user is unaware of the presence of battle, therefore preemptive strikes are a good way to counter this ability.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]INVISIBLE AIR
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
a crowd control ability where the user emits a pheromone which attracts the attention of monsters. enemy aggro will be focused on the user which will allow teammates time to retaliate or escape. also beneficial in solo encounters because it can attract menial enemies one at a time.
a crowd control ability where the user emits a pheromone which attracts the attention of monsters. enemy aggro will be focused on the user which will allow teammates time to retaliate or escape. also beneficial in solo encounters because it can attract menial enemies one at a time.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]MANA SHIELD
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
a defensive ability used against elemental attacks where a percentage of the elemental properties are absorbed. the energy bides within the user and can be stored inside of them for a limited amount of time. up to three elemental properties can be stored within the user at once. the user can convert the properties and apply them to their own weapons or their teammates but the energy cannot be used to heal. once the battle ends, the energy will vanish unless it is dispelled into a magic flask.
a defensive ability used against elemental attacks where a percentage of the elemental properties are absorbed. the energy bides within the user and can be stored inside of them for a limited amount of time. up to three elemental properties can be stored within the user at once. the user can convert the properties and apply them to their own weapons or their teammates but the energy cannot be used to heal. once the battle ends, the energy will vanish unless it is dispelled into a magic flask.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]elemental reel
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
an ability which is left primarily up to the luck of the draw and requires the use of a dice roll to determine which elemental property is being used. the user will roll three numbers and depending on where the number lies, the elemental property will change. however, there are conditions to this ability.
[break][break]
if two of the same elemental property are chosen, it will be the one that affects the attack.
[break][break]
if three different elemental properties are chosen, the one with the highest number count will affect the attack.
[break][break]
this ability also correlates with mana shield, if the user has elemental properties stored within them, they can utilize the elemental properties to change the nature of their attack.
[break][break]
the numbers in which the properties can be rolled changes depending on the thread, and cannot be edited in that thread.
an ability which is left primarily up to the luck of the draw and requires the use of a dice roll to determine which elemental property is being used. the user will roll three numbers and depending on where the number lies, the elemental property will change. however, there are conditions to this ability.
[break][break]
if two of the same elemental property are chosen, it will be the one that affects the attack.
[break][break]
if three different elemental properties are chosen, the one with the highest number count will affect the attack.
[break][break]
this ability also correlates with mana shield, if the user has elemental properties stored within them, they can utilize the elemental properties to change the nature of their attack.
[break][break]
the numbers in which the properties can be rolled changes depending on the thread, and cannot be edited in that thread.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]LIBRA
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
the user is able to scan an enemy to decipher their status, and elemental weaknesses and strengths.
the user is able to scan an enemy to decipher their status, and elemental weaknesses and strengths.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]BATTLECRY
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
by letting out a loud cry, the caster is able to subdue and bring attention from their enemies for a short period of time. while their enemies are enraptured by the caster, they are momentarily subjected to the caster's will. this ability will end after 2 turns and has a cooldown of 3 turns. it does not work on boss monsters.
by letting out a loud cry, the caster is able to subdue and bring attention from their enemies for a short period of time. while their enemies are enraptured by the caster, they are momentarily subjected to the caster's will. this ability will end after 2 turns and has a cooldown of 3 turns. it does not work on boss monsters.