Apr 15, 2017 8:19:25 GMT -5
Post by FURY on Apr 15, 2017 8:19:25 GMT -5
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FURY
FURY
[attr="class","a-basicinfo"]
NAME UNKNOWN
[break]?? YEARS OLD
[break]ASSUMED MALE
NAME UNKNOWN
[break]?? YEARS OLD
[break]ASSUMED MALE
[attr="class","a-classname"]
VINDICATOR
VINDICATOR
[attr="class","a-fader"]
[attr="class","a-defender-divider"]user biography
[attr="class","a-bio"]
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] determined [break]skilled [break]focused [break]loyal | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] single combat [break]armorsmithing [break]nighttime |
[attr="class","a-bio-divider"]positive & negative | [attr="class","a-bio-divider"]likes & dislikes |
[attr="class","a-bio-w"] [attr="class","a-bio-wt"] confrontational [break]difficult [break]flighty [break]unapproachable | [attr="class","a-bio-w"] [attr="class","a-bio-wt"] cats [break]amateurs [break]vulnerability |
[attr="class","a-defender-divider"]class information
[attr="class","a-cbg"]
[attr="class","a-c-weapon"] [attr="class","a-c-wtitle"]weapon [attr="class","a-c-wlist"] Twin Sabres [break]Red Lance | [attr="class","a-c-info"] [attr="class","a-classdesc"] The Vindicator class concerns primarily drawing the aggravation of other enemies, and utilising damage taken on the field of battle in order to strengthen oneself. Through the use of the quintessential DEFIANCE ability, the Vindicator trades out a consistently comfortable health pool, fighting dangerously in order to draw damage, to then use it in a brutal counter-attack. Whilst earlier abilities are predominantly defensive, later abilities allow the Vindicator to deal large bursts of damage or make use of DoT effects. [break][break]It should be remarked that intrinsic to the Vindicator class makeup is a bestial attribute carried in the armour. Technically, there is something that allows the Vindicator to dwell for so long in periods of critical damage and low health which essentially taps one's humanity and flushing instinct for reason at certain points. A Vindicator will possess certain bestial, irrational tendencies as a dark trade for its power. |
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[attr="class","a-defender-divider"]class abilities
[attr="class","a-cag"]
[attr="class","a-cskill"]
[attr="class","a-cs-title"]DEFIANCE
[attr="class","a-cs-ap"]PASSIVE
[attr="class","a-cs-desc"]
For every hit that Fury takes, he gains 1 stack of DEFIANCE. Each stack of DEFIANCE increases Fury's physical attack power and overall defense by 5%, up to a maximum boost of 100%, meaning Fury can amass up to 20 stacks of DEFIANCE. These can additionally be 'spent' to enhance abilities. Defiance cannot be triggered any more than 5 times in 1 turn.[break][break]
The amount of stacks Fury can amass total increases by 10 every level.
For every hit that Fury takes, he gains 1 stack of DEFIANCE. Each stack of DEFIANCE increases Fury's physical attack power and overall defense by 5%, up to a maximum boost of 100%, meaning Fury can amass up to 20 stacks of DEFIANCE. These can additionally be 'spent' to enhance abilities. Defiance cannot be triggered any more than 5 times in 1 turn.[break][break]
The amount of stacks Fury can amass total increases by 10 every level.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]BLOOD AEGIS
[attr="class","a-cs-ap"]ACTIVE [SUSTAINED]
[attr="class","a-cs-desc"]
Fury manifests an iridescent red kite-sized shield for 3 turns. Any hits absorbed with the shield generate twice the amount of DEFIANCE stacks, and will considerably diminish damage received. Consistently damaging the shield will cause it to expire before the 3-turn limit. The Blood Aegis can be used one-handed in conjunction with Fury's other attacks or two-handed for full defensive prowess.
[break][break]
Before its expiration, Fury can spend 5 stacks of DEFIANCE, and destroy the shield prematurely, to channel its energy into a burst of non-elemental damage which will cause a large AoE concussive shockwave of roughly 10m radius.
Fury manifests an iridescent red kite-sized shield for 3 turns. Any hits absorbed with the shield generate twice the amount of DEFIANCE stacks, and will considerably diminish damage received. Consistently damaging the shield will cause it to expire before the 3-turn limit. The Blood Aegis can be used one-handed in conjunction with Fury's other attacks or two-handed for full defensive prowess.
[break][break]
Before its expiration, Fury can spend 5 stacks of DEFIANCE, and destroy the shield prematurely, to channel its energy into a burst of non-elemental damage which will cause a large AoE concussive shockwave of roughly 10m radius.
[attr="class","a-cskill"]
[attr="class","a-cs-title"]CHAIN SPEAR
[attr="class","a-cs-ap"]ACTIVE
[attr="class","a-cs-desc"]
Fury manifests a black chain tipped with a broad spearhead and launches it at an enemy. If it connects, Fury will use the chain to drag his enemy towards him, unless they are considerably larger or heavier than him. If the initial spear connects, and the enemy is of similar size to Fury without restrictive moment, they will be pulled towards him -- this part of the move cannot be resisted.
[break][break]
Fury can spend 3 stacks of DEFIANCE to add a bleeding effect to CHAIN SPEAR for 3 turns after its use.
Fury manifests a black chain tipped with a broad spearhead and launches it at an enemy. If it connects, Fury will use the chain to drag his enemy towards him, unless they are considerably larger or heavier than him. If the initial spear connects, and the enemy is of similar size to Fury without restrictive moment, they will be pulled towards him -- this part of the move cannot be resisted.
[break][break]
Fury can spend 3 stacks of DEFIANCE to add a bleeding effect to CHAIN SPEAR for 3 turns after its use.